Analyzing place metaphors in 3D educational collaborative virtual environments

In the recent years, the usage of three dimensional (3D) collaborative virtual environments (CVEs) for educational purposes has increased. The metaphors behind the design of virtual places are quite diverse, from replication of real universities to art museums and scientific labs. This paper reports the results of a case study where the students of our university, as a part of their course assignment, analyzed place metaphors used in a range of 3D educational CVEs vs. the corresponding educational goals. The students suggested a design for a virtual campus representing the Norwegian University of Science and Technology (NTNU). The results of this study provide some suggestions concerning the characterization of different design features in educational CVEs and the suitability of such features for different educational goals. Also, a preliminary set of design guidelines for an ideal virtual campus representing a real university is presented. Finally, some challenges associated with using 3D CVEs in various educational situations are discussed.

[1]  Mary Lou Maher,et al.  Designing the virtual campus as a virtual world , 1999, CSCL.

[2]  Mary Lou Maher,et al.  Collaboratively Designing Within the Design , 2000 .

[3]  Ekaterina Prasolova-Førland Virtual Spaces as Artifacts: Implications for the Design of Educational CVEs , 2004, Int. J. Distance Educ. Technol..

[4]  Alexei Sourin,et al.  Place metaphors in educational cyberworlds: a virtual campus case study , 2005, 2005 International Conference on Cyberworlds (CW'05).

[5]  Ekaterina Prasolova-Førland,et al.  Virtual spaces as artifacts: implications for the design of educational CVEs , 2003, Proceedings. 2003 International Conference on Cyberworlds.

[6]  Noel Enyedy,et al.  Activity centered design: towards a theoretical framework for CSCL , 1999, CSCL.

[7]  Samuli Pekkola,et al.  Critical approach to 3D virtual realities for group work , 2002, NordiCHI '02.

[8]  Lisa Gjedde,et al.  Proceedings of CELDA 2009 , 2009 .

[9]  Ekaterina Prasolova-Førland,et al.  PLACE METAPHORS IN EDUCATIONAL CVES : AN EXTENDED CHARACTERIZATION , 2005 .

[10]  Michela Bertolotto,et al.  3D Collaborative virtual environments for e-learning and m-learning , 2006 .

[11]  Katy Börner Adaptation and Evaluation of 3-Dimensional Collaborative Information Visualizations , 2001 .

[12]  V. Uskov Proceedings of the Seventh IASTED International Conference on Web-based Education , 2008 .

[13]  Gloria Mark,et al.  Navigating the Virtual Landscape: Coordinating the Shared Use of Space , 2003, Designing Information Spaces.

[14]  Michele D. Dickey,et al.  Three-dimensional virtual worlds and learning: An analysis of the impact of design affordances and limitations in Active Worlds, Blaxxun Interactive, and OnLive! Traveler; and a study of the implementation of Active Worlds for formal and informal education , 1999 .

[15]  Monica Divitini,et al.  SUPPORTING COLLABORATIVE CONSTRUCTION OF KNOWLEDGE : LESSONS LEARNED , 2005 .

[16]  Monica Divitini,et al.  Supporting learning communities with collaborative virtual environments: : Different spatial metaphors , 2002 .

[17]  Wolfgang Broll,et al.  Proceedings of the 4th international conference on Collaborative virtual environments , 2002 .

[18]  J. Howell,et al.  Acting in virtual reality , 2000, CVE '00.

[19]  Margaret Corbit,et al.  SciCentr and BioLearn: two 3D implementations of CVE science museums , 2000, CVE '00.

[20]  Kristina Höök,et al.  Social Navigation of Information Space , 1999, Computer Supported Cooperative Work.

[21]  Dominique Deuff,et al.  A Proposal for Visualising Learning Materials in A 3D Space , 2004, CELDA.

[22]  Ralph Schroeder,et al.  Activeworlds: Geography and social interaction in virtual reality , 2001 .

[23]  Mervyn Jack,et al.  A Participatory Design Study of User Requirements for a Shared Virtual Meeting Space , 2000 .

[24]  Theodor G. Wyeld,et al.  The 3D CVE as a cross-cultural classroom , 2006 .