THEORYCRAFTING
暂无分享,去创建一个
[1] T. L. Taylor. Does WoW Change Everything? , 2006 .
[2] Guido Hertel,et al. Motivation of software developers in Open Source projects: an Internet-based survey of contributors to the Linux kernel , 2003 .
[3] Mark Chen,et al. Leet Noobs: Expertise and Collaboration in a World of Warcraft Player Group as Distributed Sociomaterial Practice , 2010 .
[4] B. Flyvbjerg. Making Social Science Matter , 2001 .
[5] Jill Walker Rettberg,et al. Digital culture, play, and identity : a World of Warcraft reader , 2008 .
[6] José van Dijck,et al. Users like you? Theorizing agency in user-generated content , 2009 .
[7] Christopher A. Paul. Optimizing Play: How Theorycraft Changes Gameplay and Design , 2011, Game Stud..
[8] Anders Albrechtslund,et al. Online Social Networking as Participatory Surveillance , 2008, First Monday.
[9] Faltin Karlsen,et al. Theorycrafting: from collective intelligence to intrinsic satisfaction , 2011, DiGRA Conference.
[10] Ben Medler,et al. Player Dossiers: Analyzing Gameplay Data as a Reward , 2011, Game Stud..
[11] Jason Nolan,et al. Sousveillance: Inventing and Using Wearable Computing Devices for Data Collection in Surveillance Environments. , 2002 .
[12] R. D'amico. Discipline and Punish: The Birth of the Prison , 1978, Telos.
[13] M.A.J. Glas,et al. Games of Stake: Control, Agency and Ownership in World of Warcraft , 2010 .