Contextualisation and evaluation of novel sonic interfaces using problem based learning

In this paper, we advocate the use of problem based learning (PBL) as a pedagogical method in educations addressing the design and evaluation of sonic interfaces. We introduce two projects as examples which adopt PBL in the design of sonic interactive systems, and we discuss our approach in combining contextual and technical issues in interaction design. The challenge becomes therefore not how to design interactions, but what to design and especially why to design interactive systems. More specifically, it is the why which leads to the how and the what.