Skeleton-based diverse creature design tool for mass production

The purpose of our project is to develop digital tools that will help to simplify the task of creature design in large-scale media projects. When working on an animation or game that requires hundreds of unique creature designs, many artists find it challenging to maintain consistency and quality in every new design. As a result, even the most creative artists must often go through a long and tedious period of revisions before they arrive at final creature designs that are satisfactory to the director. To reduce the amount of time and resources needed for this critical revisions stage, we have designed a prototyping tool which can use existing designs to rapidly generate unique iterations.