Virtual Experiments in Metaverse and their Applications to Collaborative Projects: The framework and its significance
暂无分享,去创建一个
Dana M. Barry | Katsuko T. Nakahira | Masashi Kawaguchi | Tatsuya Shirai | Hideyuki Kanematsu | Kuniaki Yajima | Sin-nosuke Suzuki | Nobuyuki Ogawa | Toshiro Kobayashi | Michiko Yoshitake | Shin-nosuke Suzuki | H. Kanematsu | D. Barry | M. Yoshitake | Toshiro Kobayashi | K. Yajima | Nobuyuki Ogawa | Tatsuya Shirai | Masashi Kawaguchi | Sin-nosuke Suzuki
[1] John David N. Dionisio,et al. 3D Virtual worlds and the metaverse: Current status and future possibilities , 2013, CSUR.
[2] Daniel Livingstone,et al. Putting a Second Life “metaverse” skin on learning management systems , 2006 .
[3] Dana M. Barry,et al. Evaluation for Students' Learning Manner Using Eye Blinking System in Metaverse , 2015, KES.
[4] Katsuko T. Nakahira,et al. Design of a multilinguistic Problem Based Learning learning environment in the metaverse , 2010, 2010 2nd International Symposium on Aware Computing.
[5] Feng Li,et al. Retail spatial evolution: paving the way from traditional to metaverse retailing , 2009, Electron. Commer. Res..
[6] Cory Ondrejka,et al. Escaping the Gilded Cage: User Created Content and Building the Metaverse , 2004 .