Interactive navigation interface for Virtual Reality using the human body
暂无分享,去创建一个
Petra Bosch-Sijtsema | Mikael Johansson | Mattias Roupé | Mattias Roupé | P. Bosch-Sijtsema | Mikael Johansson
[1] Mark Bolas,et al. The MxR Lab at the USC Institute for Creative Technologies , 2015 .
[2] Myoung-Hee Kim,et al. 3D Gesture-Based View Manipulator for Large Scale Entity Model Review , 2012, AsiaSim.
[3] Arko Lucieer,et al. Gestural navigation in Google Earth , 2011, OZCHI.
[4] Leentje Volker,et al. Deciding about Design Quality: Value judgements and decision making in the selection of architects by public clients under European tendering regulations , 2011 .
[5] Timothy P. McNamara,et al. Do We Need to Walk for Effective Virtual Reality Navigation? Physical Rotations Alone May Suffice , 2010, Spatial Cognition.
[6] Hermann J. Müller,et al. Human EEG Correlates of Spatial Navigation within Egocentric and Allocentric Reference Frames , 2010, Spatial Cognition.
[7] Roy A. Ruddle,et al. The benefits of using a walking interface to navigate virtual environments , 2009, TCHI.
[8] Klaus H. Hinrichs,et al. Arch-Explore: A natural user interface for immersive architectural walkthroughs , 2009, 2009 IEEE Symposium on 3D User Interfaces.
[9] Tamara van Gog,et al. State of the art research into Cognitive Load Theory , 2009, Comput. Hum. Behav..
[10] Ilona Heldal,et al. Virtual reality as a new tool in the city planning process , 2008 .
[11] Jonathan Evans. Dual-processing accounts of reasoning, judgment, and social cognition. , 2008, Annual review of psychology.
[12] Ronald Poppe,et al. Vision-based human motion analysis: An overview , 2007, Comput. Vis. Image Underst..
[13] N. Burgess,et al. Spatial memory: how egocentric and allocentric combine , 2006, Trends in Cognitive Sciences.
[14] Adrian Hilton,et al. A survey of advances in vision-based human motion capture and analysis , 2006, Comput. Vis. Image Underst..
[15] Mikael Johansson,et al. Users' evaluation of a virtual reality architectural model compared with the experience of the completed building , 2006 .
[16] Michael Mullins,et al. Interpretation of Simulations in Interactive VR Environments: Depth Perception in Cave and Panorama , 2006 .
[17] John Sweller,et al. The Cambridge Handbook of Multimedia Learning: The Split-Attention Principle in Multimedia Learning , 2005 .
[18] Erik Kjems. VR applications in an architectural competition: Case: House of Music in Aalborg , 2005 .
[19] Colin Ware,et al. 3D Geovisualization and the Structure of Visual Space , 2005 .
[20] R. Astur,et al. Sex differences and correlations in a virtual Morris water task, a virtual radial arm maze, and mental rotation , 2004, Behavioural Brain Research.
[21] Kheir Al-Kodmany,et al. Visualization Tools and Methods in Community Planning: From Freehand Sketches to Virtual Reality , 2002 .
[22] Mary K. Kaiser,et al. Perceived Orientation in Physical and Virtual Environments: Changes in Perceived Orientation as a Function of Idiothetic Information Available , 2002, Presence: Teleoperators & Virtual Environments.
[23] G. Woodman,et al. Storage of features, conjunctions and objects in visual working memory. , 2001, Journal of experimental psychology. Human perception and performance.
[24] Peter J. Werkhoven,et al. The Effects of Proprioceptive and Visual Feedback on Geographical Orientation in Virtual Environments , 1999, Presence: Teleoperators & Virtual Environments.
[25] K. Morrin,et al. Gender Differences in Pointing Accuracy in Computer-Simulated 3D Mazes , 1999 .
[26] Earl Hunt,et al. The Transfer of Spatial Knowledge in Virtual Environment Training , 1998, Presence.
[27] F. Paas,et al. Cognitive Architecture and Instructional Design , 1998 .
[28] Edward K. Vogel,et al. The capacity of visual working memory for features and conjunctions , 1997, Nature.
[29] Dennis Proffitt,et al. Quantifying immersion in virtual reality , 1997, SIGGRAPH.
[30] Exploration and virtual camera control in virtual three dimensional environments , 1990 .
[31] Colin Ware,et al. Exploration and virtual camera control in virtual three dimensional environments , 1990, I3D '90.