Model Flow : Precomputed Appearance Alignment for Real-time 4 D Video Interpolation
暂无分享,去创建一个
Adrian Hilton | Christian Theobalt | Christian Richardt | John Collomosse | Dan Casas | C. Theobalt | J. Collomosse | D. Casas | A. Hilton | Christian Richardt
[1] Hans-Peter Seidel,et al. Performance capture from sparse multi-view video , 2008, ACM Trans. Graph..
[2] Yizhou Yu,et al. Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping , 1998, Rendering Techniques.
[3] Daniel Cremers,et al. Stereoscopic Scene Flow Computation for 3D Motion Understanding , 2011, International Journal of Computer Vision.
[4] Michael J. Black,et al. A Quantitative Analysis of Current Practices in Optical Flow Estimation and the Principles Behind Them , 2013, International Journal of Computer Vision.
[5] Vladlen Koltun,et al. Color map optimization for 3D reconstruction with consumer depth cameras , 2014, ACM Trans. Graph..
[6] Adrian Hilton,et al. Optimal Representation of Multiple View Video , 2014, BMVC.
[7] Jean-Yves Guillemaut,et al. Interactive Animation of 4D Performance Capture , 2013, IEEE Transactions on Visualization and Computer Graphics.
[8] Martin Klaudiny,et al. Towards Optimal Non-rigid Surface Tracking , 2012, ECCV.
[9] Gunnar Farnebäck,et al. Two-Frame Motion Estimation Based on Polynomial Expansion , 2003, SCIA.
[10] Olivier D. Faugeras,et al. Multi-View Stereo Reconstruction and Scene Flow Estimation with a Global Image-Based Matching Score , 2007, International Journal of Computer Vision.
[11] Joachim Weickert,et al. Joint Estimation of Motion, Structure and Geometry from Stereo Sequences , 2010, ECCV.
[12] Jing Liao,et al. Semi‐Automated Video Morphing , 2014, Comput. Graph. Forum.
[13] Derek Bradley,et al. High-quality passive facial performance capture using anchor frames , 2011, ACM Trans. Graph..
[14] J. Kautz. 4D Video Textures for Interactive Character Appearance , 2013 .
[15] A. Hilton,et al. Human motion synthesis from 3D video , 2009, 2009 IEEE Conference on Computer Vision and Pattern Recognition.
[16] Konrad Schindler,et al. Piecewise Rigid Scene Flow , 2013, 2013 IEEE International Conference on Computer Vision.
[17] Radu Horaud,et al. Keypoints and Local Descriptors of Scalar Functions on 2D Manifolds , 2012, International Journal of Computer Vision.
[18] Atsushi Nakazawa,et al. Human video textures , 2009, I3D '09.
[19] Vagia Tsiminaki,et al. High Resolution 3D Shape Texture from Multiple Videos , 2014, 2014 IEEE Conference on Computer Vision and Pattern Recognition.
[20] Michael Bosse,et al. Unstructured lumigraph rendering , 2001, SIGGRAPH.
[21] Wojciech Matusik,et al. Articulated mesh animation from multi-view silhouettes , 2008, ACM Trans. Graph..
[22] Takeo Kanade,et al. Three-dimensional scene flow , 2005, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[23] Adrian Hilton,et al. Surface Capture for Performance-Based Animation , 2007, IEEE Computer Graphics and Applications.
[24] Hans-Peter Seidel,et al. Video-based characters: creating new human performances from a multi-view video database , 2011, ACM Trans. Graph..
[25] Thomas Brox,et al. Dense Semi-rigid Scene Flow Estimation from RGBD Images , 2014, ECCV.
[26] Martin Klaudiny,et al. Global Non-rigid Alignment of Surface Sequences , 2013, International Journal of Computer Vision.
[27] Antonio Torralba,et al. SIFT Flow: Dense Correspondence across Scenes and Its Applications , 2011, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[28] Derek Bradley,et al. High resolution passive facial performance capture , 2010, ACM Trans. Graph..