Design for Luxury Front-Seat Passenger Infotainment Systems with Experience Prototyping through VR
暂无分享,去创建一个
[1] Michael Weber,et al. Virtual Reality Driving Simulator Based on Head-Mounted Displays , 2017 .
[2] Michael Burmester,et al. AttrakDiff: Ein Fragebogen zur Messung wahrgenommener hedonischer und pragmatischer Qualität , 2003, MuC.
[3] John Zimmerman,et al. An analysis and critique of Research through Design: towards a formalization of a research approach , 2010, Conference on Designing Interactive Systems.
[4] Hideki Aoyama,et al. Mixed reality system for evaluating designability and operability of information appliances , 2009 .
[5] Creating Multi-Sensory Experiences in Luxury Marketing , 2013 .
[6] Sarah Diefenbach,et al. Experience-Oriented and Product-Oriented Evaluation: Psychological Need Fulfillment, Positive Affect, and Product Perception , 2015, Int. J. Hum. Comput. Interact..
[7] Jean-Noël Kapferer,et al. The specificity of luxury management: Turning marketing upside down , 2009 .
[8] Manfred Tscheligi,et al. Co-Navigator: an advanced navigation system for front-seat passengers , 2015, AutomotiveUI.
[9] Min-Gi Kim,et al. In-vehicle display HMI safety evaluation using a driving simulator , 2013 .
[10] Michael J. Singer,et al. Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.
[11] Regina Bernhaupt,et al. A tactile interaction concept for in-car passenger infotainment systems , 2019, AutomotiveUI.
[12] Robert S. Kennedy,et al. Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. , 1993 .
[13] Young Mi Choi,et al. Applying Tangible Augmented Reality in Usability Evaluation , 2015, HCI.
[14] Gina Maria Schmidbauer-Wolf,et al. Usability and UX of a Gaze Interaction Tool for Front Seat Passengers: Evaluation of a Gaze Controlled Optical Feedback System in a Car , 2019, Mensch & Computer.
[15] Kohei Matsumura,et al. On Active Passengering , 2018, Proc. ACM Interact. Mob. Wearable Ubiquitous Technol..
[16] Ohad Inbar,et al. Make a trip an experience: sharing in-car information with passengers , 2011, CHI EA '11.
[17] Francisco Rebelo,et al. Using Virtual Reality to Assess User Experience , 2012, Hum. Factors.
[18] Kennon M. Sheldon,et al. What is satisfying about satisfying events? Testing 10 candidate psychological needs. , 2001, Journal of personality and social psychology.
[19] Manfred Tscheligi,et al. Light my way: visualizing shared gaze in the car , 2015, AutomotiveUI.
[20] Manfred Tscheligi,et al. The Front Seat Passenger: How to Transfer Qualitative Findings into Design , 2013 .
[21] Leyland Pitt,et al. Aesthetics and Ephemerality: Observing and Preserving the Luxury Brand , 2009 .
[22] Sang-Su Lee,et al. Interactivity attributes: a new way of thinking and describing interactivity , 2009, CHI.
[23] A. Brew. The nature of research , 2001 .
[24] Luh Luh Lan,et al. Shareholder Votes for Sale , 2005 .
[25] G. Sen,et al. Empowering the front-seat passenger : design and experience prototyping of luxury infotainment systems through VR simulation , 2019 .
[26] Jong Sung Lee,et al. A Study on a Split-View Navigation System , 2015, HCI.
[27] Monica Bordegoni,et al. Mixed reality distributed platform for collaborative design review of automotive interiors , 2012 .
[28] Fabio Bruno,et al. Product interface design: A participatory approach based on virtual reality , 2010, Int. J. Hum. Comput. Stud..
[29] Jodi Forlizzi,et al. Where should i turn: moving from individual to collaborative navigation strategies to inform the interaction design of future navigation systems , 2010, CHI.
[30] Monica Bordegoni,et al. Use of interactive Virtual Prototypes to define product design specifications: A pilot study on consumer products , 2011, 2011 IEEE International Symposium on VR Innovation.
[31] Gary Burnett,et al. Driver-passenger collaboration as a basis for human-machine interface design for vehicle navigation systems , 2017, Ergonomics.
[32] Ignacio Alvarez,et al. The Insight–Prototype–Product Cycle Best Practices and Processes to Iteratively Advance In-Vehicle Interactive Experiences Development , 2017 .
[33] David H. Weir,et al. Application of a driving simulator to the development of in-vehicle human-machine-interfaces , 2010 .
[34] John R. Wilson,et al. Virtual Reality-Induced Symptoms and Effects (VRISE) , 1999, Presence: Teleoperators & Virtual Environments.