Serious Gaming in Medical Education: A Proposed Structured Framework for Game Development
暂无分享,去创建一个
[1] Johan Creutzfeldt,et al. Using Virtual World Training to Increase Situation Awareness during Cardiopulmonary Resuscitation , 2014, MMVR.
[2] Ryan Brydges,et al. Technology-Enhanced Simulation for Health Professions Education , 2012 .
[3] R. Kanthan,et al. The impact of specially designed digital games-based learning in undergraduate pathology and medical education. , 2011, Archives of pathology & laboratory medicine.
[4] DiehlLeandro Arthur,et al. User Assessment of "InsuOnLine," a Game to Fight Clinical Inertia in Diabetes: A Pilot Study. , 2015 .
[5] Adam Dubrowski,et al. A Serious Game for Off-Pump Coronary Artery Bypass Surgery Procedure Training , 2011, MMVR.
[6] Michael J. Roy,et al. Simulation and Virtual Reality in Medical Education and Therapy: A Protocol , 2006, Cyberpsychology Behav. Soc. Netw..
[7] Erle Ch Lim,et al. Using an online neurological localisation game , 2008, Medical education.
[8] Wm. LeRoy Heinrichs,et al. Exploring Virtual Worlds for Scenario-Based Repeated Team Training of Cardiopulmonary Resuscitation in Medical Students , 2010, Journal of medical Internet research.
[9] S. DeMaria,et al. Serious Gaming to Improve the Safety of Central Venous Catheter Placement , 2011 .
[10] Natália Del' Angelo Aredes,et al. Serious game e-Baby: nursing students' perception on learning about preterm newborn clinical assessment. , 2015, Revista brasileira de enfermagem.
[11] Adam Dubrowski,et al. Z-DOC: A Serious Game for Z-Plasty Procedure Training , 2013, MMVR.
[12] Tanya J. Fabian,et al. Evaluation of Branched-Narrative Virtual Patients for Interprofessional Education of Psychiatry Residents , 2017, Academic Psychiatry.
[13] Karen McKenzie,et al. A comparison of the effectiveness of a game informed online learning activity and face to face teaching in increasing knowledge about managing aggression in health settings , 2012, Advances in Health Sciences Education.
[14] E O'Neill,et al. Graphic (games research applied to public health with innovative collaboration)--designing a serious game pilot for dental public health. , 2013, Bulletin du Groupement international pour la recherche scientifique en stomatologie & odontologie.
[15] H A Schwid,et al. Screen-Based Anesthesia Simulation With Debriefing Improves Performance in a Mannequin-Based Anesthesia Simulator , 2001, Teaching and learning in medicine.
[16] Marc Cavazza,et al. Towards Interactive Narrative Medicine , 2013, MMVR.
[17] Marshall L. Smith,et al. Design and Development of a Virtual Reality Simulator for Advanced Cardiac Life Support Training , 2014, IEEE Journal of Biomedical and Health Informatics.
[18] Ann Whitney Gleason,et al. RELM: Developing a Serious Game to Teach Evidence-Based Medicine in an Academic Health Sciences Setting , 2015, Medical reference services quarterly.
[19] G. Taffet,et al. An Online Spaced-Education Game to Teach and Assess Medical Students: A Multi-Institutional Prospective Trial , 2012, Academic medicine : journal of the Association of American Medical Colleges.
[20] Panagiotis D Bamidis,et al. Exploring Design Requirements for Repurposing Dental Virtual Patients From the Web to Second Life: A Focus Group Study , 2014, Journal of medical Internet research.
[21] W. L. Heinrichs,et al. Design, Development, and Evaluation of an Online Virtual Emergency Department for Training Trauma Teams , 2008, Simulation in healthcare : journal of the Society for Simulation in Healthcare.
[22] Baruch Fischhoff,et al. Assessing the Validity of Using Serious Game Technology to Analyze Physician Decision Making , 2014, PloS one.
[23] Ladislav Dušek,et al. Interactive Algorithms for Teaching and Learning Acute Medicine in the Network of Medical Faculties MEFANET , 2013, Journal of medical Internet research.
[24] Maurits Graafland,et al. Prospective cohort study on surgeons’ response to equipment failure in the laparoscopic environment , 2014, Surgical Endoscopy.
[25] L. Atack,et al. The impact of an online interprofessional course in disaster management competency and attitude towards interprofessional learning , 2009, Journal of interprofessional care.
[26] Mary Ottolini,et al. Virtual Reality for Pediatric Sedation: A Randomized Controlled Trial Using Simulation , 2016, Cureus.
[27] Mogamat Razeen Davids,et al. Development and evaluation of a multimedia e-learning resource for electrolyte and acid-base disorders. , 2011, Advances in physiology education.
[28] Nicholas Kman,et al. Using second life virtual simulation environment for mock oral emergency medicine examination. , 2011, Academic emergency medicine : official journal of the Society for Academic Emergency Medicine.
[29] David Fleiszer,et al. Learning While Having Fun: The Use of Video Gaming to Teach Geriatric House Calls to Medical Students , 2008, Journal of the American Geriatrics Society.
[30] Carlos Alberto Seixas,et al. Development of the e-Baby Serious Game With Regard to the Evaluation of Oxygenation in Preterm Babies: Contributions of the Emotional Design , 2014, Computers, informatics, nursing : CIN.
[31] P. Andreatta,et al. Virtual reality triage training provides a viable solution for disaster-preparedness. , 2010, Academic emergency medicine : official journal of the Society for Academic Emergency Medicine.
[32] Sergei N. Kurenov,et al. Game-Based Mass Casualty Burn Training , 2009, MMVR.
[33] Martin Boeker,et al. Game-Based E-Learning Is More Effective than a Conventional Instructional Method: A Randomized Controlled Trial with Third-Year Medical Students , 2013, PloS one.
[34] Johan Creutzfeldt,et al. Effects of Repeated CPR Training in Virtual Worlds on Medical Students' Performance , 2008, MMVR.
[35] Pablo Ruisoto,et al. Anatomical-Ultrasound Visor for Regional Anaesthesia , 2016, Journal of Medical Systems.
[36] Uno Fors,et al. Implementation of a Web-Based Patient Simulation Program to Teach Dental Students in Oral Surgery. , 2016, Journal of dental education.
[37] J. B. Brooke,et al. SUS: A 'Quick and Dirty' Usability Scale , 1996 .
[38] Ann L. Fruhling,et al. A Serious Game for Teaching Nursing Students Clinical Reasoning and Decision-Making Skills , 2016, Nursing Informatics.
[39] Joanne Foster,et al. Teaching Undergraduate Nursing Students Renal Care in a 3D Gaming Environment , 2009, Nursing Informatics.
[40] Phillip M. Harter,et al. Simulation for Team Training and Assessment: Case Studies of Online Training with Virtual Worlds , 2008, World Journal of Surgery.
[41] B Price Kerfoot,et al. An Online Spaced-Education Game for Global Continuing Medical Education: A Randomized Trial , 2012, Annals of surgery.
[42] Lori R. Newman,et al. Twelve tips for facilitating Millennials’ learning , 2012, Medical teacher.
[43] Paul N. Kizakevich,et al. Virtual Simulation-Enhanced Triage Training for Iraqi Medical Personnel , 2007, MMVR.
[44] Paul M. Maggio,et al. Septris: A Novel, Mobile, Online, Simulation Game That Improves Sepsis Recognition and Management , 2015, Academic medicine : journal of the Association of American Medical Colleges.
[45] Alexander Turchin,et al. An Online Spaced-Education Game Among Clinicians Improves Their Patients’ Time to Blood Pressure Control: A Randomized Controlled Trial , 2014, Circulation. Cardiovascular quality and outcomes.
[46] Mark Cohen,et al. Pilot test of a serious gaming/immersion environment to teach clinical cancer genetics , 2007, MMVR.
[47] Steven D. Tripp,et al. Rapid prototyping: An alternative instructional design strategy , 1990 .
[48] Katherine A Sward,et al. Use of a Web-based game to teach pediatric content to medical students. , 2008, Ambulatory pediatrics : the official journal of the Ambulatory Pediatric Association.
[49] J. F. Avila-Tomas,et al. Effectiveness of a game-based educational strategy e-EDUCAGUIA for implementing antimicrobial clinical practice guidelines in family medicine residents in Spain: a randomized clinical trial by cluster , 2022, BMC medical education.
[50] Bryan Bergeron. Augmented assessment as a means to augmented reality. , 2006, Studies in health technology and informatics.
[51] S. Oei,et al. Serious gaming in women’s health care , 2011, BJOG : an international journal of obstetrics and gynaecology.
[52] Niranjan Kissoon,et al. The Development of an Internet-Based Knowledge Exchange Platform for Pediatric Critical Care Clinicians Worldwide* , 2014, Pediatric critical care medicine : a journal of the Society of Critical Care Medicine and the World Federation of Pediatric Intensive and Critical Care Societies.
[53] L. Diehl,et al. InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation , 2013, JMIR research protocols.
[54] Gianluca De Leo,et al. Measuring Sense of Presence and User Characteristics to Predict Effective Training in an Online Simulated Virtual Environment , 2014, Simulation in healthcare : journal of the Society for Simulation in Healthcare.
[55] Wm. LeRoy Heinrichs,et al. CliniSpaceTM: A Multiperson 3D Online Immersive Training Environment Accessible through a Browser , 2011, MMVR.
[56] M. Strehlow,et al. Evaluating the efficacy of simulators and multimedia for refreshing ACLS skills in India. , 2010, Resuscitation.
[57] Carla M Pugh,et al. Piloting Virtual Surgical Patient Cases with 3rd-year medical students during the surgery rotation. , 2016, American journal of surgery.
[58] Luca Chittaro,et al. Evaluation of a 3D serious game for advanced life support retraining , 2013, Int. J. Medical Informatics.
[59] Uno Fors,et al. The effect of constructing versus solving virtual patient cases on transfer of learning: a randomized trial , 2016, Perspectives on medical education.
[60] Maurits Graafland,et al. A Serious Game Can Be a Valid Method to Train Clinical Decision-Making in Surgery , 2014, World Journal of Surgery.
[61] D. Cook,et al. Virtual patients: a critical literature review and proposed next steps , 2009, Medical education.
[62] Deborah V Dawson,et al. Development and evaluation of an interactive dental video game to teach dentin bonding. , 2011, Journal of dental education.
[63] John Morris,et al. The Blank-Page Technique: Reinvigorating Paper Prototyping in Usability Testing , 2010, IEEE Transactions on Professional Communication.
[64] E. Akl,et al. An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability , 2008, BMC medical education.
[65] Daniel Katz,et al. A Systematic Review of Serious Games in Training Health Care Professionals , 2016, Simulation in healthcare : journal of the Society for Simulation in Healthcare.
[66] Guido Makransky,et al. Simulation based virtual learning environment in medical genetics counseling: an example of bridging the gap between theory and practice in medical education , 2016, BMC medical education.
[67] Dana T Lin,et al. Validity evidence for Surgical Improvement of Clinical Knowledge Ops: a novel gaming platform to assess surgical decision making. , 2015, American journal of surgery.
[68] James F. Knight,et al. Serious gaming technology in major incident triage training: a pragmatic controlled trial. , 2010, Resuscitation.
[69] Bradley J. Morris,et al. Gaming science: the “Gamification” of scientific thinking , 2013, Front. Psychol..
[70] Luciana Mara Monti Fonseca,et al. Serious game e-Baby: percepção dos estudantes de enfermagem sobre a aprendizagem da avaliação clínica do bebê prematuro , 2015 .
[71] Marcel G M Olde Rikkert,et al. A randomized controlled trial on teaching geriatric medical decision making and cost consciousness with the serious game GeriatriX. , 2014, Journal of the American Medical Directors Association.
[72] Riitta Jääskeläinen. Think-aloud protocol , 2010 .
[73] Domitile Lourdeaux,et al. Perturbed Communication in a Virtual Environment to Train Medical Team Leaders , 2016, MMVR.
[74] Fernanda Chiarion Sassi,et al. Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention , 2013, BMC Medical Education.
[75] M. Schijven,et al. Systematic review of serious games for medical education and surgical skills training , 2012, The British journal of surgery.
[76] James B McGee,et al. The Virtual Pathology Instructor: a medical student teaching tool developed using patient simulator software. , 2014, Human pathology.
[77] Jakob Nielsen,et al. Estimating the number of subjects needed for a thinking aloud test , 1994, Int. J. Hum. Comput. Stud..
[78] Maurits Graafland,et al. A serious game to improve situation awareness in laparoscopic surgery , 2013, GFHEU.
[79] Cord Spreckelsen,et al. eMedOffice: A web-based collaborative serious game for teaching optimal design of a medical practice , 2012, BMC medical education.
[80] Johan Creutzfeldt,et al. Effects of pre-training using serious game technology on CPR performance – an exploratory quasi-experimental transfer study , 2012, Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine.