Employing AI Methods to Control the Behavior of Animated Interface Agents

Life - like characters are increasingly gaining the attention of researchers and commercial developers of user interfaces . A strong argument in favor of using such characters in the interface is the rich repertoire of options they offer , enabling the emulation of communication styles common in human - human dialog . This contribution presents a framework for the development of presentation agents , which can be used for a broad range of applications including personalized information delivery fromthe WWW .

[1]  Maarten van Dantzich,et al.  Lifelike computer characters: the persona project at Microsoft , 1997 .

[2]  James C. Lester,et al.  Dynamically Sequencing an Animated Pedagogical Agent , 1997, AAAI/IAAI, Vol. 1.

[3]  Barbara Hayes-Roth,et al.  Agents in annotated worlds , 1998, AGENTS '98.

[4]  Lee Sproull,et al.  Using a human face in an interface , 1994, CHI '94.

[5]  James C. Lester,et al.  The persona effect: affective impact of animated pedagogical agents , 1997, CHI.

[6]  Thomas Rist,et al.  Incorporating Graphics Design and Realization into the Multimodal Presentation System WIP , 1992, Advanced Visual Interfaces.

[7]  James A. Hendler,et al.  Readings in Planning , 1994 .

[8]  Andreas Butz,et al.  Anymation with CATHI , 1997, AAAI 1997.

[9]  Akikazu Takeuchi,et al.  Communicative facial displays as a new conversational modality , 1993, INTERCHI.

[10]  Anne Kilger USING UTAGS FOR INCREMENTAL AND PARALLEL GENERATION , 1994, Comput. Intell..

[11]  Dick C. A. Bulterman,et al.  The Amsterdam hypermedia model: adding time and context to the Dexter model , 1994, CACM.

[12]  W. Lewis Johnson,et al.  Animated Agents for Procedural Training in Virtual Reality: Perception, Cognition, and Motor Control , 1999, Appl. Artif. Intell..

[13]  Clifford Nass,et al.  Computers are social actors , 1994, CHI '94.

[14]  Kristinn R. Thórisson,et al.  Mind Model for Multimodal Communicative Creatures and Humanoids , 1999, Appl. Artif. Intell..

[15]  Elisabeth André,et al.  The Persona Effect: How Substantial Is It? , 1998, BCS HCI.

[16]  Norman I. Badler,et al.  Simulating humans: computer graphics animation and control , 1993 .

[17]  Gene Ball Dialogue Initiative in a Web Assistant , 1997 .

[18]  Barbara Hayes-Roth,et al.  Tigrito: a multi-mode interactive improvisational agent , 1998, IUI '98.

[19]  Thomas Rist,et al.  Coping with Temporal Constraints in Multimedia Presentation Planning , 1996, AAAI/IAAI, Vol. 1.

[20]  Ken Perlin,et al.  Improv: a system for scripting interactive actors in virtual worlds , 1996, SIGGRAPH.

[21]  Prem Kalra,et al.  The Simulation of a Virtual TV Presentor , 1998 .

[22]  Wolfgang Wahlster,et al.  WIP: The Automatic Synthesis of Multimodal Presentations , 1991, AAAI Workshop on Intelligent Multimedia Interfaces.

[23]  Henry Kautz,et al.  Integrating metric and temporal qualitative tem-poral reasoning , 1991 .

[24]  Norman I. Badler,et al.  A Virtual Human Presenter , 1997 .

[25]  James F. Allen Maintaining knowledge about temporal intervals , 1983, CACM.

[26]  James C. Lester,et al.  Deictic Believability: Coordinated Gesture, Locomotion, and Speech in Lifelike Pedagogical Agents , 1999, Appl. Artif. Intell..

[27]  Marcel Worring,et al.  Integrating the Amsterdam hypermedia model with the standard reference model for intelligent multimedia presentation systems , 1997, Comput. Stand. Interfaces.

[28]  Thomas Rist,et al.  The Design of Illustrated Documents as a Planning Task , 1993, AAAI Workshop on Intelligent Multimedia Interfaces.

[29]  Katherine Isbister,et al.  Social Implications of Using Synthetic Characters , 1997 .

[30]  W. Lewis Johnson,et al.  Integrating pedagogical capabilities in a virtual environment agent , 1997, AGENTS '97.

[31]  William C. Mann,et al.  RHETORICAL STRUCTURE THEORY: A THEORY OF TEXT ORGANIZATION , 1987 .