A new paradigm for serious games: Transmedia learning for more effective training and education
暂无分享,去创建一个
[1] Staffan Björk,et al. Patterns In Game Design , 2004 .
[2] E. Hutchins. Cognition in the wild , 1995 .
[3] Chris Crawford,et al. Chris Crawford on Game Design , 2003 .
[4] Tracy Fullerton,et al. Game Design Workshop: Designing, Prototyping, and Playtesting Games , 2004 .
[5] Henry Jenkins. Convergence Culture: Where Old and New Media Collide , 2006 .
[6] Alan Cooper,et al. The Inmates are Running the Asylum , 1999, Software-Ergonomie.
[7] Max Giovagnoli. Transmedia Storytelling: Imagery, Shapes and Techniques , 2011 .
[8] Elaine M. Raybourn. Intercultural Competence Game That Fosters Metacognitive Agility and Reflection , 2009, HCI.
[9] Michael I. Jordan,et al. Latent Dirichlet Allocation , 2001, J. Mach. Learn. Res..
[10] Elaine M. Raybourn,et al. Beyond game effectiveness. Part II, a qualitative study of multi-role experiential learning. , 2010 .
[11] Alfredo Garro,et al. Personalizing learning programs with X-Learn, an XML-based, "user-device" adaptive multi-agent system , 2007, Inf. Sci..
[12] Margaret E Gredler,et al. Designing and evaluating games and simulations : a process approach , 1992 .
[13] Beverly Park Woolf,et al. Building Intelligent Interactive Tutors: Student-centered Strategies for Revolutionizing E-learning , 2008 .
[14] Johan Bollen,et al. Modeling Public Mood and Emotion: Twitter Sentiment and Socio-Economic Phenomena , 2009, ICWSM.
[15] Susan Bull,et al. Bringing Chatbots into education: Towards Natural Language Negotiation of Open Learner Models , 2006, SGAI Conf..
[16] K. Lewin. Field theory in social science , 1951 .
[17] Marc Prensky,et al. Digital game-based learning , 2000, CIE.
[18] A. D. Manning,et al. Understanding Comics: The Invisible Art , 1993 .
[19] Judy Kay,et al. Adaptive Technologies for Training and Education: Lifelong Learner Modeling , 2012 .
[20] Laurent Ach,et al. Human Attention in Digital Environments: Attention-aware intelligent embodied agents , 2011 .
[21] Elaine M. Raybourn,et al. Applying simulation experience design methods to creating serious game-based adaptive training systems , 2007, Interact. Comput..
[22] John Shepherd,et al. Experiences in Teaching Middle East Politics via Internet-based Role-Play Simulation , 1998 .
[23] Thomas W. Malone,et al. What makes things fun to learn? heuristics for designing instructional computer games , 1980, SIGSMALL '80.
[24] Thomas W. Malone,et al. Heuristics for designing enjoyable user interfaces: Lessons from computer games , 1982, CHI '82.
[25] Susan Bull,et al. Bringing chatbots into education: Towards natural language negotiation of open learner models , 2006, Knowl. Based Syst..
[26] Luigi Palopoli,et al. Exploiting agents in e-learning and skills management context , 2006, AI Commun..
[27] Joseph E LeDoux. The Emotional Brain: The Mysterious Underpinnings of Emotional Life , 1996 .
[28] James Paul Gee,et al. What video games have to teach us about learning and literacy , 2007, CIE.
[29] Elaine M. Raybourn,et al. Honing Emotional Intelligence with Game-Based Crucible Experiences , 2011, Int. J. Game Based Learn..
[30] Frederick J. Diedrich,et al. Army Institutional Training: Current Status and Future Research , 2010 .