Tiles Cards: a Card-based Design Game for Smart Objects Ecosystems

We present Tiles Cards, a tool to foster end-user design thinking of smart object applications. Tiles Cards facilitate participatory design by abstracting the complexity of IoT technology into a set of interaction primitives and composition rules accessible to nonexperts. Further, it promotes creative thinking by means of a mission-based game in which teams have to fulfill design tasks under constraints. Tiles Cards is a generic tool that can specialized to multiple application domains including learning and games. In this workshop we are presenting results from our pilot study discussing the opportunities of using card games for end-user design.

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