An Initial Analysis of the Research on Interest and Introductory Programming : A Systematic Review of this Literature
暂无分享,去创建一个
[1] David W. Valentine. CS educational research: a meta-analysis of SIGCSE technical symposium proceedings , 2004 .
[2] Monica McGill,et al. Learning to Program with Personal Robots: Influences on Student Motivation , 2012, TOCE.
[3] Susan V. Vrbsky,et al. Affecting attitudes in first-year computer science using syntaxfree robotics programming , 2011, INROADS.
[4] A. Krapp. Interest, motivation and learning: An educational-psychological perspective , 1999 .
[5] Ashraf Elnagar,et al. A modified team-based learning methodology for effective delivery of an introductory programming course , 2012, SIGITE '12.
[6] Amanda M. Holland-Minkley,et al. Improving Engagement in Introductory Courses with Homework Resubmission , 2016, SIGCSE.
[7] Laurence I. Peterson,et al. Overview of the cyberTech-ITEST project: an initiative to attract and prepare under-represented students for tomorrow's careers in the computing sciences , 2006, SIGCSE '06.
[8] K. A. Renninger,et al. Individual interest as context in expository text and mathematical word problems , 2002 .
[9] Lisa Torrey. Student interest and choice in programming assignments , 2011 .
[10] Quintin I. Cutts,et al. Manipulating mindset to positively influence introductory programming performance , 2010, SIGCSE.
[11] Robert T Hays,et al. The Effectiveness of Instructional Games: A Literature Review and Discussion , 2005 .
[12] S. Hidi,et al. The Four-Phase Model of Interest Development , 2006 .
[13] Azizah Jaafar,et al. Using educational games in learning introductory programming: A pilot study on students' perceptions , 2010, 2010 International Symposium on Information Technology.
[14] Luisa M. Regueras,et al. A distributed system for learning programming on-line , 2012, Comput. Educ..
[15] Lauri Malmi,et al. CS minors in a CS1 course , 2008, ICER '08.
[16] Mayela Coto,et al. Motivating Students Through Positive Learning Experiences: A Comparison of Three Learning Designs for Computer Programming Courses , 2015 .
[17] N. Vasan,et al. A survey of student perceptions of team‐based learning in anatomy curriculum: Favorable views unrelated to grades , 2009, Anatomical sciences education.
[18] Suzanne Hidi,et al. Interest and Its Contribution as a Mental Resource for Learning , 1990 .
[19] Andrew J. Elliot,et al. Short-term and long-term consequences of achievement goals: Predicting interest and performance over time. , 2000 .
[20] Jeffrey Chastine. Engagement Overload: Using Augmented Reality to Promote Student Inter- est in Computing , 2013 .
[21] Roel Wieringa,et al. Requirements engineering paper classification and evaluation criteria: a proposal and a discussion , 2005, Requirements Engineering.
[22] Daniel C. Edelson,et al. The Interest-Driven Learning Design Framework: Motivating Learning through Usefulness , 2004, ICLS.
[23] C. Dweck,et al. Implicit Theories and Their Role in Judgments and Reactions: A Word From Two Perspectives , 1995 .
[24] E. Deci. The relation of interest to the motivation of behavior: A self-determination theory perspective. , 1992 .
[25] Mario Konecki,et al. Intelligent assistant for helping students to learn programming , 2015, 2015 38th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO).
[26] Ruy J. G. B. de Queiroz,et al. Analyzing How Interest in Learning Programming Changes During a CS0 Course: A Qualitative Study with Brazilian Undergraduates , 2017, ITiCSE.
[27] J. Ángel Velázquez-Iturbide,et al. An evaluation of students' motivation in computer-supported collaborative learning of programming concepts , 2014, Comput. Hum. Behav..
[28] Pablo A. Haya,et al. Designing videogames to improve students' motivation , 2014, Comput. Hum. Behav..
[29] Leen-Kiat Soh,et al. Students' Initial Course Motivation and Their Achievement and Retention in College CS1 Courses , 2016, SIGCSE.
[30] Aman Yadav,et al. Learning to Program: Gender Differences and Interactive Effects of Students' Motivation, Goals, and Self-Efficacy on Performance , 2016, ICER.
[31] K. N. King,et al. Using personal robots in CS1: experiences, outcomes, and attitudinal influences , 2010, ITiCSE '10.
[32] Noor Faridatul Ainun Zainal,et al. Students’ Perception and Motivation Towards Programming , 2012 .
[33] Beth Simon,et al. Experiencing programming assignments in CS1: the emotional toll , 2010, ICER '10.
[34] Hewijin Christine Jiau,et al. Enhancing Self-Motivation in Learning Programming Using Game-Based Simulation and Metrics , 2009, IEEE Transactions on Education.
[35] S. Glynn,et al. Attitudinal and Motivational Constructs in Science Learning , 2013 .
[36] Lauri Malmi,et al. Theoretical underpinnings of computing education research: what is the evidence? , 2014, ICER '14.
[37] William L. Romine,et al. Measuring Changes in Interest in Science and Technology at the College Level in Response to Two Instructional Interventions , 2016 .
[38] Angela Carbone,et al. An exploration of internal factors influencing student learning of programming , 2009, ACE '09.
[39] Jeffrey A. Stone,et al. The impact of problem-oriented animated learning modules in a CS1-style course , 2011, SIGCSE '11.
[40] Aman Yadav,et al. Students' Emotional Reactions to Programming Projects in Introduction to Programming: Measurement Approach and Influence on Learning Outcomes , 2017, ICER.
[41] William L. Romine,et al. STUDENT INTEREST IN TECHNOLOGY AND SCIENCE (SITS) SURVEY: DEVELOPMENT, VALIDATION, AND USE OF A NEW INSTRUMENT , 2014 .
[42] Daniel Zingaro. Examining Interest and Grades in Computer Science 1: A Study of Pedagogy and Achievement Goals , 2015, TOCE.
[43] Alexandre Scaico,et al. Studying the phenomenon of developing interest in learning how to code what happens to the interest of Brazilian undergraduates over an introductory experience , 2017, 2017 IEEE Frontiers in Education Conference (FIE).
[44] Tony Jenkins,et al. The motivation of students of programming , 2001, ITiCSE '01.
[45] Atanas Radenski,et al. Freedom of choice as motivational factor for active learning , 2009, ITiCSE.
[46] Marianne Lykke,et al. Motivating programming students by problem based learning and LEGO robots , 2014, 2014 IEEE Global Engineering Education Conference (EDUCON).
[47] Allan Tucker,et al. Enhancing Practice and Achievement in Introductory Programming With a Robot Olympics , 2015, IEEE Transactions on Education.
[48] Hazleen Aris. Improving students performance in introductory programming subject: A case study , 2015, 2015 10th International Conference on Computer Science & Education (ICCSE).
[49] Pei-qi Li,et al. The Role of Interest in Motivation and Learning , 2018 .
[50] Stanislav Kurkovsky,et al. Can mobile game development foster student interest in computer science? , 2009, 2009 International IEEE Consumer Electronics Society's Games Innovations Conference.
[51] Timothy J. Hickey,et al. Early detection of at-risk students in CS1 using teachback/spinoza , 2016 .
[52] Patrice Torguet,et al. Serious Game and Students' Learning Motivation: Effect of Context Using Prog&Play , 2012, ITS.
[53] A. T. Chamillard. Using a student response system in CS1 and CS2 , 2011, SIGCSE '11.
[54] Judithe Sheard,et al. Analysis of research into the teaching and learning of programming , 2009, ICER '09.
[55] Martina Nieswandt,et al. Student affect and conceptual understanding in learning chemistry , 2007 .
[56] Stuart Hansen,et al. Engagement and frustration in programming projects , 2007, SIGCSE '07.
[57] Celine Latulipe,et al. Structuring Flipped Classes with Lightweight Teams and Gamification , 2015, SIGCSE.
[58] Daniel C. Cliburn,et al. Games, stories, or something more traditional: the types of assignments college students prefer , 2008, SIGCSE '08.