Effects of terrain in computational methods for indirect fire
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Modeling of artillery fire is a well studied concept in military simulations. There are known models which give accurate results, but they usually assume flat terrain with no obstacles. We develop an artillery fire model that takes terrain shapes into account, extending the previous models. We implemented the extended model and used it to compute the effects of firing onto terrains with differing slopes and angles. The results show that taking terrain elevations into account can make drastic differences in kill probabilities compared to the flat earth model.
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