Creating and retargetting motion by the musculoskeletal human body model
暂无分享,去创建一个
[1] Jane Wilhelms,et al. Using Dynamic Analysis for Realistic Animation of Articulated Bodies , 1987, IEEE Computer Graphics and Applications.
[2] Michael F. Cohen,et al. Interactive spacetime control for animation , 1992, SIGGRAPH.
[3] Michael F. Cohen,et al. Efficient generation of motion transitions using spacetime constraints , 1996, SIGGRAPH.
[4] David C. Brogan,et al. Animating human athletics , 1995, SIGGRAPH.
[5] W S Levine,et al. An optimal control model for maximum-height human jumping. , 1990, Journal of biomechanics.
[6] Andrew P. Witkin,et al. Spacetime constraints , 1988, SIGGRAPH.
[7] F.E. Zajac,et al. Restoring unassisted natural gait to paraplegics via functional neuromuscular stimulation: a computer simulation study , 1990, IEEE Transactions on Biomedical Engineering.
[8] M. J. D. Powell,et al. A fast algorithm for nonlinearly constrained optimization calculations , 1978 .
[9] Taku Komura,et al. A Muscle‐based Feed‐forward Controller of the Human Body , 1997, Comput. Graph. Forum.
[10] Zoran Popovic,et al. Physically based motion transformation , 1999, SIGGRAPH.
[11] Taku Komura,et al. Calculation and visualization of the dynamic ability of the human body , 1999 .
[12] Eugene Fiume,et al. Limit cycle control and its application to the animation of balancing and walking , 1996, SIGGRAPH.
[13] J. Winters. Hill-Based Muscle Models: A Systems Engineering Perspective , 1990 .
[14] Michael Gleicher,et al. Retargetting motion to new characters , 1998, SIGGRAPH.
[15] Michiel van de Panne,et al. Parameterized gait synthesis , 1996, IEEE Computer Graphics and Applications.
[16] F.E. Zajac,et al. An interactive graphics-based model of the lower extremity to study orthopaedic surgical procedures , 1990, IEEE Transactions on Biomedical Engineering.
[17] David Zeltzer,et al. Pump it up: computer animation of a biomechanically based model of muscle using the finite element method , 1992, SIGGRAPH.
[18] Sung Yong Shin,et al. A hierarchical approach to interactive motion editing for human-like figures , 1999, SIGGRAPH.
[19] Jessica K. Hodgins,et al. Adapting simulated behaviors for new characters , 1997, SIGGRAPH.
[20] R. Crowninshield,et al. A physiologically based criterion of muscle force prediction in locomotion. , 1981, Journal of biomechanics.
[21] Norman I. Badler,et al. Animating human locomotion with inverse dynamics , 1996, IEEE Computer Graphics and Applications.
[22] Wayne E. Carlson,et al. Anatomy-based modeling of the human musculature , 1997, SIGGRAPH.
[23] J. Mizrahi,et al. A model of fatigue and recovery in paraplegic's quadriceps muscle subjected to intermittent FES. , 1996, Journal of biomechanical engineering.
[24] Mitsuo Kawato,et al. Equilibrium-Point Control Hypothesis Examined by Measured Arm Stiffness During Multijoint Movement , 1996, Science.
[25] J. Mizrahi,et al. A musculotendon model of the fatigue profiles of paralyzed quadriceps muscle under FES , 1993, IEEE Transactions on Biomedical Engineering.
[26] Ken-ichi Anjyo,et al. Fourier principles for emotion-based human figure animation , 1995, SIGGRAPH.
[27] Jessica K. Hodgins,et al. Animation of Human Diving , 1996, Comput. Graph. Forum.
[28] Jian L. Zhou,et al. User's Guide for CFSQP Version 2.0: A C Code for Solving (Large Scale) Constrained Nonlinear (Minimax) Optimization Problems, Generating Iterates Satisfying All Inequality Constraints , 1994 .
[29] R. Brand,et al. Muscle fiber architecture in the human lower limb. , 1990, Journal of biomechanics.
[30] Michael Gleicher,et al. Constraint-based motion adaptation , 1998, Comput. Animat. Virtual Worlds.
[31] Jane Wilhelms,et al. Anatomically based modeling , 1997, SIGGRAPH.
[32] 幸村 琢. Creating and Retargetting Motion by the Musculoskeletal Human Body Model , 2000 .
[33] M. Vukobratovic,et al. Biped Locomotion , 1990 .
[34] Zicheng Liu,et al. Hierarchical spacetime control , 1994, SIGGRAPH.
[35] Lance Williams,et al. Motion signal processing , 1995, SIGGRAPH.