Leveraging Procedural Narrative and Gameplay to Address Controversial Topics
暂无分享,去创建一个
Chris Martens | Michael Mateas | Ben Samuel | Noah Wardrip-Fruin | Jill Denner | Adam Summerville | Jacob Garbe | Sarah Harmon | M. Mateas | Chris Martens | A. Summerville | Sarah Harmon | Noah Wardrip-Fruin | B. Samuel | J. Denner | Jacob Garbe | G. Lepore | Gina Lepore
[1] Michael Mateas,et al. Experimental Results from a Rational Reconstruction of MINSTREL , 2011, ICCC.
[2] Matthew Guzdial,et al. Learning to Blend Computer Game Levels , 2016, ICCC.
[3] James M. Boyle,et al. A systematic literature review of empirical evidence on computer games and serious games , 2012, Comput. Educ..
[4] Jakita O. Thomas,et al. Leveraging Food as the Context for Developing Computational Algorithmic Thinking in an Entry-Level College Course , 2017 .
[5] Michael Cook. Make Something That Makes Something: A Report On The First Procedural Generation Jam , 2015, ICCC.
[6] Jichen Zhu. Towards a Mixed Evaluation Approach for Computational Narrative Systems , 2012 .
[7] G. Frasca. Simulation versus narrative , 2005 .
[8] Julian Togelius,et al. Computational Game Creativity , 2014, ICCC.
[9] Michael F. Young,et al. Our Princess Is in Another Castle , 2012 .
[10] Miguel Sicart,et al. Defining Game Mechanics , 2008, Game Stud..
[11] Taghreed Tawfiq Abu-Hamdan,et al. Social Studies Teachers' Perceptions on Teaching Contemporary Controversial Issues , 2014 .
[12] Rafael Pérez y Pérez,et al. Slant: A Blackboard System to Generate Plot, Figuration, and Narrative Discourse Aspects of Stories , 2013, ICCC.
[13] Michael Mateas,et al. Intentionally Generating Choices in Interactive Narratives , 2015, ICCC.
[14] M. Mateas,et al. Proceduralist Readings, Procedurally , 2016 .
[15] Anton E. Lawson,et al. The Rejection of Nonscientific Beliefs about Life: Effects of Instruction and Reasoning Skills. , 1990 .
[16] Simon Colton,et al. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans , 2014, ICCC.
[17] Travis Faas. An Introduction to HTML5 Game Development with Phaser.js , 2016 .
[18] Jay David Bolter,et al. Hypertext and creative writing , 1987, Hypertext.
[19] Dustin Cable,et al. Environmental Justice , 2003 .
[20] Mike Treanor,et al. Newsgames - Procedural Rhetoric Meets Political Cartoons , 2009, DiGRA Conference.
[21] P. Wouters,et al. A meta-analysis of the cognitive and motivational effects of serious games , 2013 .
[22] Julian Bourg. Papers, Please , 2014 .
[23] Loretto Lambe,et al. Multi‐sensory storytelling as an aid to assisting people with profound intellectual disabilities to cope with sensitive issues: a multiple research methods analysis of engagement and outcomes , 2011 .
[24] Elizabeth Walton. Using Literature as a Strategy to Promote Inclusivity in High School Classrooms , 2012 .
[25] Ian Bogost,et al. Persuasive Games: The Expressive Power of Videogames , 2007 .
[26] Sarah Harmon. Narrative Encoding for Computational Reasoning and Adaptation , 2017 .
[27] Michael Mateas,et al. Game-O-Matic: Generating Videogames that Represent Ideas , 2012, PCG@FDG.
[28] Michael Mateas,et al. Proceduralist readings: how to find meaning in games with graphical logics , 2011, FDG.
[29] J. Wellington. Controversial Issues in the Curriculum , 1989 .
[30] Michael Mateas,et al. The micro-rhetorics of Game-o-Matic , 2012, FDG.