Silverlight for Windows Embedded Graphics and Rendering Pipeline Windows Embedded Compact 7 Technical Article

This document gives an overview of the Silverlight for Windows Embedded rendering process. We explain how the rendering process supports hardware acceleration and which system and UI circumstances benefit from this acceleration. It uses a simple example UI to illustrate in detail how the process works, on either a non-accelerated or a hardware-accelerated platform. The document also describes the components and architecture needed for hardware acceleration, and gives some guidelines for UI designers and developers to maximize the acceleration benefits.