A Theory of Intraperson Games

A wide variety of theories across disciplines posit the existence of multiple inner preferences (selves, drives, or agents) within each person, whose conflicts must be resolved for a person to reach a decision. Despite their strong validity, these theories have not been incorporated into mainstream management science literature because of their qualitative nature. In this article, the author proposes a theory of intraperson games (TIG) to fill this important gap. Building on social welfare literature and standard (multiperson) game theory, the TIG defines two types of intraperson players, and each has a unique strategy set. The first type, the efficiency agent, attempts to maximize the total utility for the entire set of selves that reside in a person's mind. The second type, the equity agent, strives to balance the utilities that each of these selves receives. The TIG states that an individual decision is the outcome of the strategic interaction between the efficiency agent and the equity agent. Thus, standard consumer utility theory is a special case of the TIG if the role of the equity agent is ignored. A mathematical apparatus is provided for the TIG and is defined in a way similar to standard (multiperson) game theory. As a general quantitative theory, the TIG can be applied to many different contexts across disciplines, including, but not limited to, management science. The author demonstrates one such application for variety-seeking behavior and shows that stochastic variety seeking is a mixed-strategy equilibrium in an intraperson game. Key theoretical insights from this applied model are subsequently validated in an empirical study.

[1]  D. Fudenberg,et al.  A Dual Self Model of Impulse Control , 2004, The American economic review.

[2]  Jean Tirole,et al.  Willpower and Personal Rules , 2002, Journal of Political Economy.

[3]  Rebecca K. Ratner,et al.  Choosing less-preferred experiences for the sake of variety. , 1999 .

[4]  Jörgen W. Weibull,et al.  Evolutionary Game Theory , 1996 .

[5]  B. Kahn Consumer variety-seeking among goods and services: An integrative review , 1995 .

[6]  F. Bass,et al.  A Model of Stochastic Variety-Seeking , 1994 .

[7]  Sigmund Freud,et al.  The Freud Reader , 1989 .

[8]  L. McAlister,et al.  Using a Variety-Seeking Model to Identify Substitute and Complementary Relationships among Competing Products , 1985 .

[9]  Henry A. Murray,et al.  Endeavors in Psychology: Selections from the Personology of Henry A. Murray , 1982 .

[10]  E. Faison The Neglected Variety Drive: A Useful Concept for Consumer Behavior , 1977 .

[11]  I. Ajzen,et al.  Belief, Attitude, Intention, and Behavior: An Introduction to Theory and Research , 1977 .

[12]  George S. Avrunin,et al.  Single-Peaked Functions and the Theory of Preference. , 1977 .

[13]  Frank M. Bass,et al.  The Theory of Stochastic Preference and Brand Switching , 1974 .

[14]  F. Bass,et al.  An experimental study of relationships between attitudes, brand preference, and choice , 1972 .

[15]  D. Berlyne Novelty, complexity, and hedonic value , 1970 .

[16]  I. Fras Identity: Youth and Crisis , 1968 .

[17]  E. Thoma The Quest for Identity , 1967 .

[18]  Feniche l,et al.  Problems of Psychoanalytic Technique. , 1942 .

[19]  Sigmund Freud,et al.  The Ego and the Id , 1923 .

[20]  D. M. V. Hesteren,et al.  Evolutionary Game Theory , 2021, Encyclopedia of Evolutionary Psychological Science.

[21]  Yun-Fai Chris Lau,et al.  Genetic Approach , 2006 .

[22]  Lawrence S. Sugiyama Evolutionary psychology: The new science of the mind , 2001 .

[23]  D. Fudenberg,et al.  The Theory of Learning in Games , 1998 .

[24]  V. Rao,et al.  A Balance Model for Evaluating Subsets of Multiattributed Items , 1976 .

[25]  J M Smith,et al.  Evolution and the theory of games , 1976 .

[26]  C. Brenner Affects and psychic conflict. , 1975, The Psychoanalytic quarterly.

[27]  C. Jung The Archetypes and the Collective Unconscious , 1968 .

[28]  A. Freud The Ego and the Mechanisms of Defence , 1960 .

[29]  J. Nash Equilibrium Points in N-Person Games. , 1950, Proceedings of the National Academy of Sciences of the United States of America.

[30]  E. Kris,et al.  Comments on the formation of psychic structure. , 1946, The Psychoanalytic study of the child.

[31]  H. Hartmann The genetic approach in psychoanalysis. , 1945, The Psychoanalytic study of the child.

[32]  R. Gosselin The psychoanalytic quarterly , 1935 .

[33]  Sigmund Freud,et al.  Inhibitions, symptoms and anxiety , 1926 .

[34]  N. Pierce Origin of Species , 1914, Nature.

[35]  Luis C. Corchón,et al.  Addiction and Cue-triggered Decision Processes , 2022 .