Designing Participatory Learning.

The beginning of the twenty-first century has been described as a time of development for social innovations through which people use, share, and create knowledge in ways that differ fundamentally from those of previous eras. The topical and widely accepted focus of education should be toward twenty-first-century skills. However, there is no consensus regarding in which kind of environment these skills can be practiced and neither is there consensus on how to organize the instruction for learning these skills. To enhance our students’ chances of becoming active agents in their own lives and learning in settings far beyond classrooms, a design-oriented learning system is proposed as a context for practicing twenty-first-century skills. A learning system is understood as a system that extends the network of resources, communities, and tools. Respectively, a design-oriented pedagogy has been developed for organizing the ways that diverse people, resources, and tools interact with each other, and for developing the best opportunities for learning from the system. The presented research-based design perspectives may help educators in different institutions to facilitate connected learning across spaces and communities.

[1]  Reflections of Design-Oriented Pedagogy for Sustainable Learning: an International Perspective , 2013 .

[2]  Kris D. Gutiérrez,et al.  Connected Learning: An Agenda for Research and Design , 2013 .

[3]  Roger C. Schank,et al.  Book Review: Teaching Minds: How Cognitive Science Can save Our Schools , 2011 .

[4]  Guy Claxton Education for the Learning Age: A Sociocultural Approach to Learning to Learn , 2008 .

[5]  Anu Liljeström,et al.  The case of design-oriented pedagogy: What students’ digital video stories say about emerging learning ecosystems , 2013, Education and Information Technologies.

[6]  Henry Jenkins Confronting the Challenges of Participatory Culture: Media Education for the 21st Century , 2006 .

[7]  Yuha Jung A New Culture of Learning: Cultivating the Imagination for a World of Constant Change , 2015 .

[8]  Patrick Dillon,et al.  Adaptive educational environments as creative spaces , 2006 .

[9]  Y. Engeström,et al.  Learning by expanding: An activity-theoretical approach to developmental research , 2014 .

[10]  Gerhard Fischer,et al.  Social Creativity and Cultures of Participation , 2010 .

[11]  Henriikka Vartiainen,et al.  Participant-Led Photography as a Mediating Tool in Object-Oriented Learning in a Museum , 2014 .

[12]  Marjut Viilo,et al.  Learning by collaborative designing: technology-enhanced knowledge practices , 2010 .

[13]  L. Vygotsky,et al.  Thought and Language , 1963 .

[14]  G. Fischer,et al.  Transdisciplinary Education and Collaboration , 2008 .

[15]  John D. Bransford,et al.  New Assessments and Environments for Knowledge Building , 2012 .

[16]  Michael F. Young,et al.  Principles of Self-Organization: Learning as Participation in Autocatakinetic Systems , 1999 .

[17]  Jacky Swan,et al.  Understanding the Role of Objects in Cross-Disciplinary Collaboration , 2012, Organ. Sci..

[18]  Anu Liljeström,et al.  Design-Oriented Pedagogy for Technology-Enhanced Learning to Cross Over the Borders between Formal and Informal Environments , 2012, J. Univers. Comput. Sci..

[19]  G. Wells MOTIVE AND MOTIVATION IN LEARNING TO TEACH , 2011 .

[20]  Anu Liljeström,et al.  Making learning whole: an instructional approach for mediating the practices of authentic science inquiries , 2012, Cultural Studies of Science Education.

[21]  Pirita Seitamaa-Hakkarainen,et al.  Design expert’s participation in elementary students’ collaborative design process , 2013 .

[22]  Sasha A. Barab,et al.  Curriculum-Based Ecosystems: Supporting Knowing From an Ecological Perspective , 2006 .

[23]  Jorma Enkenberg,et al.  Learning from and with museum objects: design perspectives, environment, and emerging learning systems , 2013 .

[24]  Roger Säljö,et al.  Digital tools and challenges to institutional traditions of learning: technologies, social memory and the performative nature of learning , 2010, J. Comput. Assist. Learn..

[25]  Sanna Järvelä,et al.  Epistemology of Inquiry and Computer-Supported Collaborative Learning , 2013 .

[26]  Pirita Seitamaa-Hakkarainen,et al.  Sociocultural Perspectives on Collaborative Learning , 2013 .

[27]  M. Sinclair,et al.  Project-based learning. , 1998, NT learning curve.

[28]  Katerine Bielaczyc,et al.  Informing Design Research: Learning From Teachers' Designs of Social Infrastructure , 2013 .

[29]  Anders Jakobsson,et al.  Learning to reason in the context of socioscientific problems : exploring the demands on pupils in new classroom activities , 2009 .

[30]  M. Scardamalia,et al.  Knowledge Building: Theory, Pedagogy, and Technology , 2006 .

[31]  Transforming American Education: Revolution or Counter-Revolution? , 2011 .

[32]  Schooling: the contested bridge between individual and society , 2009 .

[33]  M. Peters,et al.  Transforming American Education: Learning Powered by Technology , 2011 .