The consequences of distributed 'green' game design : a sensemaking perspective

While environmental benefits emanate from teams collaborating across high-speed broadband networks, there are also social side-effects. In this paper we investigate these consequences in terms of the communication processes of a distributed team collaborating on three computer game projects. We attend to a gap in extant scholarly understanding of distributed software team working with respect to the dynamics of offspring fragmented and collective sensemaking. We offer a conceptualisation of the social forces of multi-level sensemaking in a distributed ‘green’ game design context, as well as implications for theory and practice – how can ‘we’ be green and yet communicate effectively too?

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