A Generalized Peephole Metaphor for Augmented Reality and Instrumented Environments

We present the generalized peephole metaphor, a model of interaction in augmented reality and instrumented environments. After briefly introducing previous research, which led to the model, we describe a specific scenario in which we introduce the core idea and some implications. The model nicely matches research in human perception, which is also discussed briefly. A short outlook describes our current research, of which the generalized peephole metaphor has become an integral aspect.

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