Report on the Fifth Eurographics Workshop on Graphics Hardware

The hardware workshop took place this year at Lausanne on the 2nd and 3rd of September. i t was hosted by the Ecole Polytechnique Fe'dCrale de Lausanne. The meeting was chaired by Dick Grimsdale and Arie Kaufman. The two sessions on the first day were dedicated to papers on rendering machines. The first paper', from Darmstadt, described an ASIC architecture for Gouraud shading of triangles with enhanced performance over currently available devices. Next a paper from the Sussex group? introduced a rendering system for triangles based on three different chip designs that could be configured in a variety of schemes and offering the potential of very high performance. The session continued with a paper3 which presented two variants of a shading processor architecture for an objectoriented rendering pipeline that is capable of real-time Phong shading. The final paper of the first day4 described a multipurpose hardware shader which offered low cost combined with flexibility particularly for texturing.

[1]  Arie E. Kaufman,et al.  Building a Full Scale VLSI-Based Volume Visualization System , 1990, Advances in Computer Graphics Hardware V.

[2]  Thierry Priol,et al.  An Efficient Parallel Ray Tracing Scheme for Highly Parallel Architectures , 1990, Advances in Computer Graphics Hardware V.

[3]  Michael McNeill,et al.  MARTI-A Multiprocessor Architecture for Ray Tracing Images , 1990, Advances in Computer Graphics Hardware V.

[4]  Christophe Chaillou,et al.  I.M.O.G.E.N.E.-A Solution to the Real Time Animation Problem , 1990, Advances in Computer Graphics Hardware V.

[5]  Ed F. Deprettere,et al.  A New Space Partitioning for Mapping Computations of the Radiosity Method onto a Highly Pipelined Parallel Architecture , 1990, Advances in Computer Graphics Hardware V.

[6]  Samuel Degrande,et al.  A Cellular Architecture for Ray Tracing , 1990, Advances in Computer Graphics Hardware V.