Beyond binary choices: Integrating individual and social creativity
暂无分享,去创建一个
Masanori Sugimoto | Gerhard Fischer | Elisa Giaccardi | Yunwen Ye | Hal Eden | G. Fischer | Hal Eden | E. Giaccardi | Y. Ye | Masanori Sugimoto | Gerhard Fischer | Elisa Giaccardi | Masanori Sugimoto | Yunwen Ye
[1] Elisa Giaccardi,et al. Mediators in visual interaction: An analysis of the "Poietic Generator" and "Open Studio" , 2006, J. Vis. Lang. Comput..
[2] Gerhard Fischer,et al. Meta-design: A Framework for the Future of End-User Development , 2006, End User Development.
[3] Claude Ghaoui,et al. Encyclopedia of Human Computer Interaction , 2005 .
[4] Ben Shneiderman,et al. Leonardo's laptop: human needs and the new computing technologies , 2005, CIKM '05.
[5] Gerhard Fischer,et al. Social creativity: turning barriers into opportunities for collaborative design , 2004, PDC 04.
[6] M. Huysman,et al. Social Capital and Information Technology , 2004 .
[7] Masanori Sugimoto,et al. Caretta: a system for supporting face-to-face collaboration by integrating personal and shared spaces , 2004, CHI.
[8] R. Ascott. Planetary Technoetics: Art, Technology and Consciousness , 2004, Leonardo.
[9] M. Huysman,et al. Fostering Social Creativity by Increasing Social Capital , 2004 .
[10] Walt Scacchi,et al. Socio-Technical Design , 2004 .
[11] R. Florida. The Rise of the Creative Class : And How It's Transforming Work, Leisure, Community and Everyday Life , 2003 .
[12] William J. Mitchell,et al. Beyond Productivity: Information, Technology, Innovation, and Creativity , 2003 .
[13] John Millar Carroll. Interfacing Thought: Cognitive Aspects of Human-Computer Interaction , 2003 .
[14] Karim R. Lakhani,et al. Community, Joining, and Specialization in Open Source Software Innovation: A Case Study , 2003 .
[15] Jonathan Hill,et al. Actions of Architecture: Architects and Creative Users , 2003 .
[16] E. Giaccardi. Principles of metadesign : processes and levels of co-creation in the new design space , 2003 .
[17] Maria Francesca Costabile,et al. End-User Development Empowering people to flexibly employ advanced information and communication technology , 2003 .
[18] C. P. Goodman,et al. The Tacit Dimension , 2003 .
[19] Richard J. Murnane,et al. The New Division of Labor: How Computers Are Creating the Next Job Market , 2003 .
[20] Gerhard Fischer,et al. Beyond "Couch Potatoes": From Consumers to Designers and Active Contributors , 2002, First Monday.
[21] Ernest A. Edmonds,et al. Modeling co-creativity in art and technology , 2002, Creativity & Cognition.
[22] L. Mamykina,et al. Collaborative creativity , 2002, CACM.
[23] Walt Scacchi,et al. Understanding the requirements for developing open source software systems , 2002, IEE Proc. Softw..
[24] Fusako Kusunoki,et al. Design of an interactive system for group learning support , 2002, DIS '02.
[25] Debora Weber-Wulff,et al. Human-computer interaction in the new millennium , 2002, SOEN.
[26] Grady Booch,et al. Reusing Open-Source Software and Practices: The Impact of Open-Source on Commercial Vendors , 2002, ICSR.
[27] M. Hutchinson. The Social Life of Information , 2002 .
[28] Gerhard Fischer,et al. Seeding, Evolutionary Growth, and Reseeding: Enriching Participatory Design with Informed Participation , 2002 .
[29] Gerhard Fischer,et al. Articulating the Task at Hand and Making Information Relevant to It , 2001, Hum. Comput. Interact..
[30] Stephen Wilson,et al. Information Arts: Intersections of Art, Science, and Technology , 2001 .
[31] J. Overhage,et al. Sorting Things Out: Classification and Its Consequences , 2001, Annals of Internal Medicine.
[32] John M. Carroll,et al. Human-Computer Interaction in the New Millennium , 2001 .
[33] Y. Engeström,et al. Expansive Learning at Work: Toward an activity theoretical reconceptualization , 2001 .
[34] Gerhard Fischer,et al. Supporting component-based software development with active component repository systems , 2001 .
[35] G. Fischer. Communities of Interest: Learning through the Interaction of Multiple Knowledge Systems , 2001 .
[36] Robert D. Putnam,et al. Bowling alone: the collapse and revival of American community , 2000, CSCW '00.
[37] Gerhard Fischer,et al. Symmetry of ignorance, social creativity, and meta-design , 2000, Knowl. Based Syst..
[38] Judith S. Olson,et al. Distance Matters , 2000, Hum. Comput. Interact..
[39] John Seely Brown,et al. Book Reviews : The Social Life of Information By John Seely Brown and Paul Duguid. Boston: Harvard Business School Press, 2000. 320 pages , 2000 .
[40] Gerhard Fischer,et al. Transcending the individual human mind—creating shared understanding through collaborative design , 2000, TCHI.
[41] Eric S. Raymond,et al. The cathedral and the bazaar - musings on Linux and Open Source by an accidental revolutionary , 2001 .
[42] Chris DiBona,et al. Open Sources: Voices from the Open Source Revolution , 1999 .
[43] E. Giaccardi. Interactive Strategies of Network Art: Relationships and Agency , 1999 .
[44] Carl Gutwin,et al. Design for individuals, design for groups: tradeoffs between power and workspace awareness , 1998, CSCW '98.
[45] I. Nonaka,et al. The Concept of “Ba”: Building a Foundation for Knowledge Creation , 1998 .
[46] I. Nonaka,et al. BUILDING A FOUNDATION FOR KNOWLEDGE CREATION , 1998 .
[47] Etienne Wenger,et al. Communities of Practice: Learning, Meaning, and Identity , 1998 .
[48] Douglas Brown. Art of the Electronic Age , 1997 .
[49] Gerhard Fischer,et al. Enhancing communication, facilitating shared understanding, and creating better artifacts by integrating physical and computational media for design , 1997, DIS '97.
[50] Martin H. Levinson. Creativity: Flow and the Psychology of Discovery and Invention , 1997 .
[51] Warren G. Bennis,et al. Organizing Genius: The Secrets of Creative Collaboration , 1997 .
[52] G. Salomon. Distributed cognitions : psychological and educational considerations , 1997 .
[53] H. Simon. The Sciences of the Artificial, (Third edition) , 1997 .
[54] John M. Carroll,et al. Design rationale: concepts, techniques, and use , 1996 .
[55] R. Sternberg,et al. The nature of insight , 1996 .
[56] Paul W. Richardson. The culture of education , 1996 .
[57] M. Csíkszentmihályi. Creativity: Flow and the Psychology of Discovery and Invention , 1996 .
[58] Gerhard Fischer,et al. Knowledge construction in software development: the evolving artifact approach , 1996 .
[59] Ernesto Arias,et al. Designing in a design community: insights and challenges , 1995, Symposium on Designing Interactive Systems.
[60] Frank M. Shipman,et al. Supporting knowledge-base evolution with incremental formalization , 1994, CHI '94.
[61] Mitchel Resnick,et al. Turtles, termites, and traffic jams - explorations in massively parallel microworlds , 1994 .
[62] Gerhard Fischer,et al. Embedding critics in design environments , 1993, The Knowledge Engineering Review.
[63] Bonnie A. Nardi,et al. A Small Matter of Programming: Perspectives on End User Computing , 1993 .
[64] Bonnie A. Nardi,et al. A small matter of programming , 1993 .
[65] Brennig James,et al. The Nature of Creativity , 1992 .
[66] Margaret C. Donaldson. Human Minds: An Exploration , 1992 .
[67] Stephanie D. Teasley,et al. Perspectives on socially shared cognition , 1991 .
[68] Raymond McCall,et al. Making Argumentation Serve Design , 1996, Hum. Comput. Interact..
[69] M. Boden. The creative mind : myths & mechanisms , 1991 .
[70] Etienne Wenger,et al. Situated Learning: Legitimate Peripheral Participation , 1991 .
[71] M. Boden. The creative mind : myths & mechanisms , 1991 .
[72] Herbert H. Clark,et al. Grounding in communication , 1991, Perspectives on socially shared cognition.
[73] D. Harrington. The ecology of human creativity: A psychological perspective. , 1990 .
[74] Susan Leigh Star,et al. The Structure of Ill-Structured Solutions: Boundary Objects and Heterogeneous Distributed Problem Solving , 1989, Distributed Artificial Intelligence.
[75] Bill Curtis,et al. A field study of the software design process for large systems , 1988, CACM.
[76] Alan H. Bond,et al. Distributed Artificial Intelligence , 1988 .
[77] Mary Beth Rosson,et al. Paradox of the active user , 1987 .
[78] Donald A. Schön. The reflective practitioner : how professionals think in action , 1986 .
[79] Trevor Wood-Harper,et al. Socio-Technical Design , 1985 .
[80] H. W. Rittel,et al. Second-generation design methods , 1984 .
[81] Nigel Cross,et al. Developments in design methodology , 1984 .
[82] Donald A. Sch. The reflective practitioner: how professionals think in action , 1983 .
[83] D. Schoen,et al. The Reflective Practitioner: How Professionals Think in Action , 1985 .
[84] A. Robustov,et al. In creative collaboration , 1972 .
[85] Jasia Reichardt,et al. The computer in art , 1971 .
[86] M. Sherif,et al. Interdisciplinary relationships in the social sciences , 1970 .
[87] Herbert A. Simon,et al. The Sciences of the Artificial , 1970 .