Behavioral Cloning in Atari Games Using a Combined Variational Autoencoder and Predictor Model
暂无分享,去创建一个
Shravan Veerapaneni | Alex Gorodetsky | Siddhant Tandon | Brian Chen | David J. Gorsich | D. Gorsich | S. Veerapaneni | A. Gorodetsky | Brian Chen | Siddhant Tandon
[1] Katja Hofmann,et al. The Atari Grand Challenge Dataset , 2017, ArXiv.
[2] Shane Legg,et al. Human-level control through deep reinforcement learning , 2015, Nature.
[3] Ivan Bratko,et al. Behavioural Cloning: Phenomena, Results and Problems , 1995 .
[4] Jimmy Ba,et al. Adam: A Method for Stochastic Optimization , 2014, ICLR.
[5] Marlos C. Machado,et al. Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents , 2017, J. Artif. Intell. Res..
[6] Luxin Zhang,et al. Atari-HEAD: Atari Human Eye-Tracking and Demonstration Dataset , 2019, ArXiv.
[7] Ruslan Salakhutdinov,et al. MineRL: A Large-Scale Dataset of Minecraft Demonstrations , 2019, IJCAI.
[8] Frank Hutter,et al. SGDR: Stochastic Gradient Descent with Warm Restarts , 2016, ICLR.
[9] Nando de Freitas,et al. Robust Imitation of Diverse Behaviors , 2017, NIPS.
[10] Ville Hautamäki,et al. Benchmarking End-to-End Behavioural Cloning on Video Games , 2020, 2020 IEEE Conference on Games (CoG).
[11] Max Welling,et al. Auto-Encoding Variational Bayes , 2013, ICLR.
[12] Narinder Singh Punn,et al. Enhanced Behavioral Cloning Based self-driving Car Using Transfer Learning , 2020, ArXiv.
[13] D. J. Gorsich. THE USE OF GAMING ENGINES FOR DESIGN REQUIREMENTS , 2020 .
[14] Andrew Y. Ng,et al. Pharmacokinetics of a novel formulation of ivermectin after administration to goats , 2000, ICML.
[15] Scott Niekum,et al. Safe Imitation Learning via Fast Bayesian Reward Inference from Preferences , 2020, ICML.