Fun and Games: The Influence of a Playful Pre-Training Intervention and Microcomputer Playfulness on Computer-Related Performance

Changing technology creates a need for additional computer-related training. A quasi-experimental study tested a theoretical framework that maintained that a playful pre-training software intervention and an individual difference, microcomputer playfulness (MCP), would combine to influence computer-related performance. Results demonstrated that the intervention positively influenced the computer-related learning of low MCP participants more than of high MCP individuals. Implications for computer training are discussed.

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