Enabling Tracks in Location-Based Smart Mobile Augmented Reality Applications

Abstract To assist users through contemporary mobile technology is demanded in a multitude of scenarios. Interestingly, more and more users crave for mobile assistance in their leisure time. Consequently, the number of mobile applications that support leisure activities increases significantly. Mobile augmented reality applications constitute an example for user assistance that is welcome in these scenarios. In the AREA (Augmented Reality Engine Application) project, we developed a kernel that enables sophisticated location-based mobile augmented reality applications. On top of this kernel, various projects were realized. In many of these projects, a feature to enable tracks was demanded. Tracks, for example, may assist users in the context of mountaineering. The development of an AREA algorithm that enables track handling requires new concepts that are presented in this paper. To demonstrate the performance of the developed algorithm, also results of an experiment are presented. As a lesson learned, mobile augmented reality applications that want to make use of the new algorithm can be efficiently run on present mobile operating systems and be effectively realized by engineers using the AREA framework. Altogether, the new track feature is another valuable step for AREA towards a comprehensive location-based mobile augmented reality framework.

[1]  Norman Kerle,et al.  Mobile augmented reality in support of building damage and safety assessment , 2015 .

[2]  Yong-Hwan Lee,et al.  Efficient Photo Image Retrieval System Based on Combination of Smart Sensing and Visual Descriptor , 2015, Intell. Autom. Soft Comput..

[3]  H TobiasHans User Interfaces for Mobile Augmented Reality Systems , 2004 .

[4]  Nicola Capece,et al.  A Client-Server Framework for the Design of Geo-Location Based Augmented Reality Applications , 2016, 2016 20th International Conference Information Visualisation (IV).

[5]  Jens Grubert,et al.  Augmented Reality Browser Survey , 2012 .

[6]  Didier Stricker,et al.  Personalized augmented reality touring of archaeological sites with wearable and mobile computers , 2002, Proceedings. Sixth International Symposium on Wearable Computers,.

[7]  Manfred Reichert,et al.  Advanced Algorithms for Location-Based Smart Mobile Augmented Reality Applications , 2016, FNC/MobiSPC.

[8]  Tack-Don Han,et al.  Mobile Augmented Reality Authoring Tool , 2016, 2016 IEEE Tenth International Conference on Semantic Computing (ICSC).

[9]  Kazutoshi Sumiya,et al.  Interoperable augmented web browsing for exploring virtual media in real space , 2009, LOCWEB '09.

[10]  Tobias Höllerer,et al.  Hybrid Feature Tracking and User Interaction for Markerless Augmented Reality , 2008, 2008 IEEE Virtual Reality Conference.

[11]  Manfred Reichert,et al.  Engineering an Advanced Location-Based Augmented Reality Engine for Smart Mobile Devices , 2013 .

[12]  Manfred Reichert,et al.  Location-based Mobile Augmented Reality Applications - Challenges, Examples, Lessons Learned , 2014, WEBIST.

[13]  Manfred Reichert,et al.  Towards Process-driven Mobile Data Collection Applications - Requirements, Challenges, Lessons Learned , 2018, WEBIST.

[14]  Jaewoo Chung,et al.  Mindful navigation for pedestrians: Improving engagement with augmented reality , 2016 .

[15]  Blair MacIntyre,et al.  Browsing the Real-World Wide Web: Maintaining Awareness of Virtual Information in an AR Information Space , 2003, Int. J. Hum. Comput. Interact..

[16]  Manfred Reichert,et al.  Using Smart Mobile Devices for Collecting Structured Data in Clinical Trials: Results from a Large-Scale Case Study , 2015, 2015 IEEE 28th International Symposium on Computer-Based Medical Systems.

[17]  Manfred Reichert,et al.  An Engine Enabling Location-Based Mobile Augmented Reality Applications , 2014, WEBIST.

[18]  Matthew Turk,et al.  Location-based augmented reality on mobile phones , 2010, 2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Workshops.

[19]  Manfred Reichert,et al.  Using Vital Sensors in Mobile Healthcare Business Applications - Challenges, Examples, Lessons Learned , 2013, WEBIST.

[20]  Dieter Schmalstieg,et al.  Location based Applications for Mobile Augmented Reality , 2003, AUIC.