In-game action list segmentation and labeling in real-time strategy games
暂无分享,去创建一个
David Lo | Ee-Peng Lim | Palakorn Achananuparp | Wei Gong | Feida Zhu | Freddy Chong Tat Chua | Feida Zhu | Ee-Peng Lim | D. Lo | Palakorn Achananuparp | Freddy Chongtat Chua | Wei Gong
[1] Sean R. Eddy,et al. Biological Sequence Analysis: Probabilistic Models of Proteins and Nucleic Acids , 1998 .
[2] Taghi M. Khoshgoftaar,et al. Experimental perspectives on learning from imbalanced data , 2007, ICML '07.
[3] W. Bruce Croft,et al. Table extraction using conditional random fields , 2003, DG.O.
[4] Fernando Pereira,et al. Shallow Parsing with Conditional Random Fields , 2003, NAACL.
[5] Jorge Nocedal,et al. Representations of quasi-Newton matrices and their use in limited memory methods , 1994, Math. Program..
[6] Biing-Hwang Juang,et al. Fundamentals of speech recognition , 1993, Prentice Hall signal processing series.
[7] Andrew McCallum,et al. Maximum Entropy Markov Models for Information Extraction and Segmentation , 2000, ICML.
[8] Michael Mateas,et al. An Integrated Agent for Playing Real-Time Strategy Games , 2008, AAAI.
[9] Haibo He,et al. Learning from Imbalanced Data , 2009, IEEE Transactions on Knowledge and Data Engineering.
[10] Michael Mateas,et al. Case-Based Reasoning for Build Order in Real-Time Strategy Games , 2009, AIIDE.
[11] Lawrence R. Rabiner,et al. A tutorial on hidden Markov models and selected applications in speech recognition , 1989, Proc. IEEE.
[12] Adam L. Berger,et al. A Maximum Entropy Approach to Natural Language Processing , 1996, CL.
[13] Andrew McCallum,et al. Conditional Random Fields: Probabilistic Models for Segmenting and Labeling Sequence Data , 2001, ICML.
[14] Rob Malouf,et al. A Comparison of Algorithms for Maximum Entropy Parameter Estimation , 2002, CoNLL.
[15] John D. Lafferty,et al. Inducing Features of Random Fields , 1995, IEEE Trans. Pattern Anal. Mach. Intell..
[16] Thomas G. Dietterich,et al. Learning Probabilistic Behavior Models in Real-Time Strategy Games , 2011, AIIDE.
[17] Michael Mateas,et al. A data mining approach to strategy prediction , 2009, 2009 IEEE Symposium on Computational Intelligence and Games.
[18] Arnav Jhala,et al. A Particle Model for State Estimation in Real-Time Strategy Games , 2011, AIIDE.
[19] J. Fleiss. Measuring nominal scale agreement among many raters. , 1971 .