Browsing Large Personal Multimedia Archives in a Lean-Back Environment

As personal digital archives of multimedia data become more ubiquitous, the challenge of supporting multimodal access to such archives becomes an important research topic. In this paper we present and positively evaluate a gesture-based interface to a personal media archive which operates on a living room TV using a Wiimote. We illustrate that Wiimote interaction can outperform a point-and-click interaction as reported in a user study. In addition, a set of guidelines is presented for organising and interacting with large personal media archives in the enjoyment oriented (lean-back) environment of the living room.

[1]  Paul Dourish,et al.  UbiComp 2006: Ubiquitous Computing, 8th International Conference, UbiComp 2006, Orange County, CA, USA, September 17-21, 2006 , 2006, UbiComp.

[2]  Jessica K. Hodgins,et al.  Accelerometer-based user interfaces for the control of a physically simulated character , 2008, SIGGRAPH 2008.

[3]  James R. Lewis,et al.  IBM computer usability satisfaction questionnaires: Psychometric evaluation and instructions for use , 1995, Int. J. Hum. Comput. Interact..

[4]  Steven M. Drucker,et al.  SmartSkip: consumer level browsing and skipping of digital video content , 2002, CHI.

[5]  David Geerts,et al.  Supporting the social uses of television: sociability heuristics for social tv , 2009, CHI.

[6]  David M. Grayson,et al.  Sharable digital TV: relating ethnography to design through un-useless product suggestions , 2006, CHI EA '06.

[7]  Laura Turkki,et al.  Guidelines for Designing Easy-to-Use Interactive Television Services: Experiences from the ArviD Programme , 2007 .

[8]  Daniel H. Grollman,et al.  Wiimote Interfaces for Lifelong Robot Learning , 2008, AAAI Spring Symposium: Using AI to Motivate Greater Participation in Computer Science.

[9]  D. Sharp British Broadcasting Corporation , 1984 .

[10]  J Darnellmichael How do people really interact with TV , 2007 .

[11]  Alan F. Smeaton,et al.  Architecture and challenges of maintaining a large-scale, context-aware human digital memory , 2008 .

[12]  Mor Naaman,et al.  Context data in geo-referenced digital photo collections , 2004, MULTIMEDIA '04.

[13]  Giuseppe De Pietro,et al.  3D interaction with volumetric medical data: experiencing the Wiimote , 2008, Ambi-Sys '08.

[14]  Diomidis Spinellis,et al.  Affective usability evaluation for an interactive music television channel , 2004, CIE.

[15]  Shahram Izadi,et al.  SenseCam: A Retrospective Memory Aid , 2006, UbiComp.

[16]  Alan F. Smeaton,et al.  Automatically Segmenting LifeLog Data into Events , 2008, 2008 Ninth International Workshop on Image Analysis for Multimedia Interactive Services.

[17]  Alan F. Smeaton,et al.  MediAssist: Using Content-Based Analysis and Context to Manage Personal Photo Collections , 2006, CIVR.

[18]  Wei-Ying Ma,et al.  Image and Video Retrieval , 2003, Lecture Notes in Computer Science.

[19]  Niels Henze,et al.  Gesture recognition with a Wii controller , 2008, TEI.

[20]  Jim Gemmell,et al.  Telling Stories with Mylifebits , 2005, 2005 IEEE International Conference on Multimedia and Expo.

[21]  Jens F. Jensen Interactive television: new genres, new format, new content , 2005 .

[22]  Konstantinos Chorianopoulos User Interface Design and Evaluation in Interactive TV , 2005 .

[23]  Michael Burmester,et al.  Hedonic and ergonomic quality aspects determine a software's appeal , 2000, CHI.

[24]  MICHAEL J. DARNELL,et al.  How do people really interact with TV?: naturalistic observations of digital tv and digital video recorder users , 2007, CIE.

[25]  Alan F. Smeaton,et al.  Balancing the power of multimedia information retrieval and usability in designing interactive tv , 2008, UXTV '08.

[26]  Anxo Cereijo Roibás,et al.  Main HCI issues for the design of interfaces for ubiquitous interactive multimedia broadcast , 2004, INTR.