This paper proposes an extendable Native Mobile Multimedia Learning Application (NMMLA) Framework for instantiating mobile learning applications for various educational subjects and courses on the Android platform. The framework supports a scalable number of components, which include Learn, Evaluate, Simulate, Resources, Chat, e-Quiz etc. It is a one-page-setup and do-it-yourself library that will facilitate the development and deployment of NMMLAs. Thus, it supports four major types of multimedia learning content---images, Hypertext Markup Language (HTML), audio and video---aimed at meeting different learning preferences. Moreover, it supports active and face-toface collaborative learning, such as simulations, chatting, and application/content sharing via Bluetooth, email and on social networks. Above all, it offers key application features, such as theme, course and quiz menus; listview/tabview presentational modes; and Search and Help utilities. This work will benefit practitioners in the m-learning field by providing a content flow algorithm tree that will prevent reinventing the wheel.
[1]
Hafizul Fahri Hanafi,et al.
Mobile Learning Environment System (MLES): The Case of Android-based Learning Application on Undergraduates' Learning
,
2012,
ArXiv.
[2]
Jude T. Lubega,et al.
Mobile Learning Objects Deployment and Utilization in Developing Countries
,
2010
.
[3]
Dauda Ayanda,et al.
Towards a Model of E-Learning in Nigerian Higher Institutions: An Evolutionary Software Modelling Approach
,
2011
.
[4]
Carmel M. Diezmann,et al.
A theoretical framework for multimedia resources: A case from science education
,
2002
.
[5]
John C. Nesbit,et al.
A Framework for Evaluating the Quality of Multimedia Learning Resources
,
2007,
J. Educ. Technol. Soc..
[6]
D. Murphey,et al.
The World Is Flat: A Brief History of the Twenty-First Century
,
2006
.
[7]
Hokyoung Ryu,et al.
A Design Requirements Framework for Mobile Learning Environments
,
2007,
J. Comput..