COMPUTER CHESS METHODS
暂无分享,去创建一个
[1] Helmut Horacek. Knowledge-Based Move Selection and Evaluation to Guide the Search in Chess Pawn Endings , 1983, J. Int. Comput. Games Assoc..
[2] Alan G. Bell. How to program a computer to play legal chess , 1970 .
[3] A. V. Uskov,et al. Programming a computer to play chess , 1970 .
[4] Larry R. Harris. The Heuristic Search And The Game Of Chess - A Study Of Quiescene, Sacrifices, And Plan Oriented Play , 1975, IJCAI.
[5] John Philip Fishburn. Analysis of speedup in distributed algorithms , 1984 .
[6] H. Berliner. Computer chess , 1978, Nature.
[7] H. Jaap van den Herik,et al. The Construction of an Omniscient Endgame Data Base , 1985, J. Int. Comput. Games Assoc..
[8] K. Thompson,et al. BELLE: chess hardware , 1988 .
[9] James R. Slagle. Artificial intelligence : the heuristic programming approach , 1971 .
[10] Peter W. Frey. An introduction to computer chess , 1983 .
[11] Abbreviations , 1971 .
[12] A. D. D. Groot. Thought and Choice in Chess , 1978 .
[13] Selim G. Akl,et al. The principal continuation and the killer heuristic , 1977, ACM '77.
[14] David N. L. Levy,et al. Chess and Computers , 1976 .
[15] A. Kotok. A chess playing program for the IBM 7090 , 1988 .
[16] M. Wells,et al. Experiments in Chess , 1957, JACM.
[17] Monty Newborn,et al. A parallel search chess program , 1985, ACM '85.
[18] A. G. Bell. The machine plays chess , 1978 .
[19] Jonathan Schaeffer,et al. Experiments in Search and Knowledge , 1986, J. Int. Comput. Games Assoc..
[20] Murray Campbell,et al. Using Chunking to Solve Chess Pawn Endgames , 1984, Artif. Intell..
[21] K. Thompson,et al. COMPUTER CHESS STRENGTH , 1982 .
[22] James J. Gillogly,et al. The Technology Chess Program , 1972, Artif. Intell..
[23] Peter W. Frey,et al. Chess Skill in Man and Machine , 1984, Springer New York.
[24] Ivan Bratko,et al. THE BRATKO-KOPEC EXPERIMENT: A COMPARISON OF HUMAN AND COMPUTER PERFORMANCE IN CHESS , 1982 .
[25] Jonathan Schaeffer,et al. Information Acquisition in Minimal Window Search , 1985, IJCAI.
[26] Murray Campbell,et al. A Chess Program That Chunks , 1983, AAAI.
[27] James John Gillogly,et al. Performance analysis of the technology chess program. , 1978 .
[28] A. Bernstein,et al. A chess playing program for the IBM 704 , 1899, IRE-ACM-AIEE '58 (Western).
[29] Hans J. Berliner,et al. Some Necessary Conditions for a Master Chess Program , 1973, IJCAI.
[30] John C. Hayes,et al. The World Computer Chess Championship , 1976 .
[31] Carl Ebeling,et al. The design and implementation of a VLSI chess move generator , 1984, ISCA '84.
[32] Ken Thompson,et al. Retrograde Analysis of Certain Endgames , 1986, J. Int. Comput. Games Assoc..
[33] Allen Newell,et al. Chess-Playing Programs and the Problem of Complexity , 1958, IBM J. Res. Dev..
[34] Jonathan Schaeffer. The History Heuristic , 1983, J. Int. Comput. Games Assoc..
[35] A. G. Bell,et al. Games playing with computers , 1972 .
[36] Barry L. Nelson,et al. Hash Tables in Cray Blitz , 1985, J. Int. Comput. Games Assoc..
[37] Donald E. Eastlake,et al. The Greenblatt chess program , 1967, AFIPS '67 (Fall).
[38] Claude E. Shannon,et al. Programming a computer for playing chess , 1950 .
[39] R M Hyatt,et al. Cray Blitz , 1986 .
[40] Donald Michie. Chess with Computers , 1980 .
[41] P. Kent,et al. Tree-searching and tree-pruning techniques , 1988 .
[42] Stuart Cracraft. Bitmap Move Generation in Chess , 1984, J. Int. Comput. Games Assoc..
[43] M. A. Bramer,et al. A model for the representation of pattern-knowledge for the endgame in chess , 1979 .
[44] T. Anthony Marsland,et al. Parallel Search of Strongly Ordered Game Trees , 1982, CSUR.
[45] Fred Popowich,et al. Parallel Game-Tree Search , 1985, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[46] Hans J. Berliner,et al. Chess as problem solving: the development of a tactics analyzer. , 1975 .
[47] Richard D. Greenblatt,et al. CHEOPS: a chess-oriented processing system , 1979 .
[48] Judea Pearl,et al. Asymptotic Properties of Minimax Trees and Game-Searching Procedures , 1980, Artif. Intell..
[49] Arthur L. Samuel,et al. Some Studies in Machine Learning Using the Game of Checkers , 1967, IBM J. Res. Dev..
[50] Jacques Pitrat,et al. A Chess Combination Program Which Uses Plans , 1977, Artif. Intell..
[51] T. Anthony Marsland,et al. Relative Efficiency of Alpha-Beta Implementations , 1983, IJCAI.
[52] Jonathan Schaeffer,et al. Multiprocessor tree-search experiments , 1986 .
[53] Peter W. Frey,et al. Creating a Chess Player , 1988 .
[54] A. Elo. The rating of chessplayers, past and present , 1978 .
[55] Donald E. Knuth,et al. An Analysis of Alpha-Beta Pruning , 1975, Artif. Intell..
[56] Edward W. Kozdrowicki,et al. COKO III: The Cooper-Kozdrowicki Chess Program , 1974, Int. J. Man Mach. Stud..
[57] David J. Slate,et al. Chess 4.5-The Northwestern University chess program , 1988 .