Locally controllable stylized shading

Recent progress in non-photorealistic rendering (NPR) has led to many stylized shading techniques that efficiently convey visual information about the objects depicted. Another crucial goal of NPR is to give artists simple and direct ways to express the abstract ideas born of their imaginations. In particular, the ability to add intentional, but often unrealistic, shading effects is indispensable for many applications. We propose a set of simple stylized shading algorithms that allow the user to freely add localized light and shade to a model in a manner that is consistent and seamlessly integrated with conventional lighting techniques. The algorithms provide an intuitive, direct manipulation method based on a paint-brush metaphor, to control and edit the light and shade locally as desired. Our prototype system demonstrates how our method can enhance both the quality and range of applicability of conventional stylized shading for offline animation and interactive applications.

[1]  John Hart,et al.  ACM Transactions on Graphics: Editorial , 2003, SIGGRAPH 2003.

[2]  F BlinnJames Models of light reflection for computer synthesized pictures , 1977 .

[3]  William V. Baxter,et al.  Tweakable light and shade for cartoon animation , 2006, NPAR.

[4]  Jean Duchon,et al.  Splines minimizing rotation-invariant semi-norms in Sobolev spaces , 1976, Constructive Theory of Functions of Several Variables.

[5]  Amitabh Varshney,et al.  Geometry-dependent lighting , 2006, IEEE Transactions on Visualization and Computer Graphics.

[6]  Pascal Barla,et al.  X-toon: an extended toon shader , 2006, NPAR.

[7]  Yasuyuki Matsushita,et al.  Single-View Relighting with Normal Map Painting , 2006 .

[8]  J. Duchon Spline minimizing rotation-invariant seminorms in Sobolev spaces , 1977 .

[9]  Szymon Rusinkiewicz,et al.  Exaggerated shading for depicting shape and detail , 2006, SIGGRAPH 2006.

[10]  James F. O'Brien,et al.  Shape transformation using variational implicit functions , 1999, SIGGRAPH 1999.

[11]  Pat Hanrahan,et al.  Conveying shape and features with image-based relighting , 2003, IEEE Visualization, 2003. VIS 2003..

[12]  Adam Finkelstein,et al.  WYSIWYG NPR: drawing strokes directly on 3D models , 2002, SIGGRAPH.

[13]  Bruce Gooch,et al.  Non-photorealistic rendering , 2001 .

[14]  Michael F. Cohen,et al.  Radioptimization: goal based rendering , 1993, SIGGRAPH.

[15]  Donald P. Greenberg,et al.  A user interface for interactive cinematic shadow design , 2002, SIGGRAPH.

[16]  James F. Blinn,et al.  Models of light reflection for computer synthesized pictures , 1977, SIGGRAPH.

[17]  James Arvo,et al.  Painting with light , 1993, SIGGRAPH.

[18]  P GreenbergDonald,et al.  A user interface for interactive cinematic shadow design , 2002 .

[19]  Mark J. Harris,et al.  Stylized rendering techniques for scalable real-time 3D animation , 2000, NPAR '00.

[20]  G. Wahba Spline models for observational data , 1990 .

[21]  Peter-Pike J. Sloan,et al.  The Lit Sphere: A Model for Capturing NPR Shading from Art , 2001, Graphics Interface.