Bombs, fish, and coral reefs
暂无分享,去创建一个
Anton Nijholt | Frans van der Sluis | Betsy van Dijk | Erwin Bergervoet | F. Sluis | A. Nijholt | Erwin Bergervoet | B. V. Dijk
[1] Benjamin S. Bloom,et al. Taxonomy of Educational Objectives: The Classification of Educational Goals. , 1957 .
[2] D. Pauly. A selection of simple methods for the assessment of tropical fish stocks. , 1980 .
[3] D. Kolb. Experiential Learning: Experience as the Source of Learning and Development , 1983 .
[4] D. Leutner. Guided discovery learning with computer-based simulation games: Effects of adaptive and non-adaptive instructional support , 1993 .
[5] Cristina Conati,et al. Building and evaluating an intelligent pedagogical agent to improve the effectiveness of an educational game , 2004, IUI '04.
[6] Richard Halverson. What Can K-12 School Leaders Learn from Video Games and Gaming?. , 2005 .
[7] S. Wilson. What Video Games Have to Teach Us about Learning and Literacy , 2006 .
[8] Alessandro De Gloria,et al. Enhancing the educational value of video games , 2009, CIE.
[9] J. Zagal. Ludoliteracy: Defining, Understanding, and Supporting Games Education , 2010 .
[10] Katherine Isbister,et al. Designing games for learning: insights from conversations with designers , 2010, CHI.
[11] N. C. Edwards. Understanding Video Games , 2010 .