Science Education and Augmented Reality Content: The Case of the Water Circle
暂无分享,去创建一个
[1] Nalin Sharda,et al. The Effectiveness of Digital Storytelling in the Classrooms: A Case Study , 2013, 2013 IEEE 13th International Conference on Advanced Learning Technologies.
[2] R. Driver,et al. Children's Ideas in Science , 1985 .
[3] Chin-Chung Tsai,et al. Affordances of Augmented Reality in Science Learning: Suggestions for Future Research , 2012, Journal of Science Education and Technology.
[4] Marc Prensky,et al. Digital game-based learning , 2000, CIE.
[5] Gwo-Jen Hwang,et al. An Augmented Reality-based Mobile Learning System to Improve Students' Learning Achievements and Motivations in Natural Science Inquiry Activities , 2014, J. Educ. Technol. Soc..
[6] Ronald Azuma,et al. A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.
[7] Bernard R. Robin. Digital Storytelling: A Powerful Technology Tool for the 21st Century Classroom , 2008 .
[8] Sandra Lathem. Learning Communities and Digital Storytelling: New Media for Ancient Tradition , 2005 .
[9] Jacobijn Sandberg,et al. Mobile English learning: An evidence-based study with fifth graders , 2011, Comput. Educ..
[10] Michael M. Grant,et al. Mobile computing devices in higher education: Student perspectives on learning with cellphones, smartphones & social media , 2013, Internet High. Educ..
[11] Juhás Martin,et al. Augmented Reality in Education 4.0 , 2018, 2018 IEEE 13th International Scientific and Technical Conference on Computer Sciences and Information Technologies (CSIT).
[12] Sara McNeil,et al. What educators should know about teaching digital storytelling , 2012 .