Primitives and Behavior-Based Architectures for Interactive Entertainment
暂无分享,去创建一个
[1] Zoran Popovic,et al. Physically based motion transformation , 1999, SIGGRAPH.
[2] Maja J. Mataric,et al. Designing and Understanding Adaptive Group Behavior , 1995, Adapt. Behav..
[3] Ronald C. Arkin,et al. An Behavior-based Robotics , 1998 .
[4] Michael Gleicher,et al. Motion editing with spacetime constraints , 1997, SI3D.
[5] Christoph Bregler,et al. Learning and recognizing human dynamics in video sequences , 1997, Proceedings of IEEE Computer Society Conference on Computer Vision and Pattern Recognition.
[6] Maja J. Mataric,et al. Behaviour-based control: examples from navigation, learning, and group behaviour , 1997, J. Exp. Theor. Artif. Intell..
[7] Maja J. Matarić,et al. Making Complex Articulated Agents Dance - An analysis of control methods drawn from robotics, animat , 1999 .
[8] Maja J. Matari,et al. Behavior-based Control: Examples from Navigation, Learning, and Group Behavior , 1997 .
[9] Maja J. Mataric,et al. Automated Derivation of Primitives for Movement Classification , 2000, Auton. Robots.
[10] K. Dautenhahn,et al. Imitation in Animals and Artifacts , 2002 .
[11] Chrystopher L. Nehaniv,et al. Sensory-Motor Primitives as a Basis for Imitation: Linking Perception to Action and Biology to Robotics , 2002 .
[12] G. Rizzolatti,et al. Premotor cortex and the recognition of motor actions. , 1996, Brain research. Cognitive brain research.
[13] Maja J. Matarić,et al. Primitive-Based Movement Classification for Humanoid Imitation , 2000 .
[14] Maja J. Mataric,et al. Reinforcement Learning in the Multi-Robot Domain , 1997, Auton. Robots.
[15] F A Mussa-Ivaldi,et al. Computations underlying the execution of movement: a biological perspective. , 1991, Science.
[16] Aaron Hertzmann,et al. Style machines , 2000, SIGGRAPH 2000.