Communicating by Products: From Sensory Features to Digital Interfaces

This chapter presents a critical literature review of the types of communication performed by products. This is indeed an interesting area to explore, for communication can occur at different levels, with different aims, and can rely on diverse media. The aim of this chapter is to highlight and analyse how objects can act as communicative means able to transmit various types of information. Artefacts’ ability to convey bits of information to users is an issue product design has widely investigated in the last decades. Products can be understood as communication media by different points of view. On the one hand, they are able to convey implicit messages through their mere sensory appearance (shape, colour, texture, weight, etc.). On the other hand, they have acquired the ability to transmit digital information to users thanks to displays or visual interfaces. This chapter focuses on the analysis of products as media, by exploring and describing the ways products convey voluntary or involuntary messages by their physical or digital features. The different levels of product-based communication will be analysed, with a particular attention to their features and their effects on the overall user experience.

[1]  P. Desmet,et al.  Appraisal Patterns of Emotions in Human-Product Interaction , 2009 .

[2]  Karin Ehrnberger,et al.  Visualising gender norms in design : Meet the Mega Hurricane Mixer and the drill Dolphia , 2012 .

[3]  C.E. Shannon,et al.  Communication in the Presence of Noise , 1949, Proceedings of the IRE.

[4]  Mark Weiser The computer for the 21st century , 1991 .

[5]  Liz Sanders,et al.  ON MODELINGAn evolving map of design practice and design research , 2008, INTR.

[6]  Klaus Krippendorff,et al.  On the Essential Contexts of Artifacts or on the Proposition That "Design Is Making Sense (Of Things)" , 1989 .

[7]  V. Ramachandran,et al.  The science of art: A neurological theory of aesthetic experience , 1999 .

[8]  P. Desmet,et al.  A Multilayered Model of Product Emotions , 2003 .

[9]  Hiroshi Ishii,et al.  Sensorial interfaces , 2006, DIS '06.

[10]  H. Rex Hartson,et al.  Cognitive, physical, sensory, and functional affordances in interaction design , 2003, Behav. Inf. Technol..

[11]  P. Clarkson,et al.  Design as communication: exploring the validity and utility of relating intention to interpretation , 2008 .

[12]  Jakob Tholander,et al.  Towards a new set of ideals: consequences of the practice turn in tangible interaction , 2008, TEI.

[13]  Klaus Krippendorff,et al.  Product Semantics: Exploring the Symbolic Qualities of Form , 1984 .

[14]  Imrich Chlamtac,et al.  From biology to evolve-able pervasive ICT systems , 2007, 2007 IEEE International Conference on Systems, Man and Cybernetics.

[15]  R. Lazarus Emotion and Adaptation , 1991 .

[16]  Cristina Gouveia,et al.  New approaches to environmental monitoring: the use of ICT to explore volunteered geographic information , 2008 .

[17]  Ronald E. Rice,et al.  Communication and Human Factors , 2006 .

[18]  Gavriel Salvendy,et al.  Handbook of Human Factors and Ergonomics , 2005 .

[19]  T. Love,et al.  Path-dependent Foundation of Global Design-driven Outdoor Trade in the Northwest of England , 2007 .

[20]  A. Schutz The phenomenology of the social world , 1967 .

[21]  Oya Demirbilek,et al.  Product design, semantics and emotional response , 2003, Ergonomics.

[22]  M. Weiser,et al.  Hot topics-ubiquitous computing , 1993 .

[23]  Roel Vertegaal,et al.  Organic user interfaces: designing computers in any way, shape, or form , 2007, CACM.

[24]  P. Clarkson,et al.  Seeing things: consumer response to the visual domain in product design , 2004 .

[25]  P. Desmet,et al.  15 – PRODUCT EMOTION , 2008 .

[26]  P. Jordan Putting the pleasure into products , 1997 .

[27]  D. Norman Emotional design : why we love (or hate) everyday things , 2004 .

[28]  L. Tiger The Pursuit Of Pleasure , 1992 .

[29]  Hiroshi Ishii,et al.  Tangible bits: beyond pixels , 2008, TEI.

[30]  P. Hekkert,et al.  Meanings of materials through sensorial properties and manufacturing processes , 2009 .

[31]  S. Wensveen A tangibility approach to affective interaction , 2005 .

[32]  P. Desmet,et al.  Framework of product experience , 2007 .

[33]  Rosalind W. Picard Affective Computing , 1997 .

[34]  K. Scherer What are emotions? And how can they be measured? , 2005 .

[35]  Hiroshi Ishii,et al.  Bricks: laying the foundations for graspable user interfaces , 1995, CHI '95.

[36]  Gavriel Salvendy,et al.  Handbook of Human Factors and Ergonomics: Salvendy/Handbook of Human Factors 4e , 2012 .

[37]  P. Desmet Faces of Product Pleasure: 25 Positive Emotions in Human-Product Interactions , 2012 .

[38]  Umberto Eco,et al.  A theory of semiotics , 1976, Advances in semiotics.

[39]  M. Bar,et al.  Humans Prefer Curved Visual Objects , 2006, Psychological science.