In mixed reality, it is important to estimate object surface reflectance properties to render real objects under arbitrary illumination conditions. The authors developed a method to estimate reflectance properties of object surfaces densely. However, it was difficult to estimate surface reflectance properties faithfully for objects with interreflections. This paper describes a new method of densely estimating nonuniform surface reflectance properties of real objects constructed of convex and concave surfaces with interreflections. The proposed method first determines positions of light to take color images for discriminating diffuse and specular reflection components of surface reflection. Then, surface reflectance parameters are estimated based on radiosity. Experiments show the usefulness of the proposed method.
[1]
N. Yokoya,et al.
Dense Estimation of Surface Reflectance Properties for Merging Virtualized Objects into Real Images
,
2002
.
[2]
George Drettakis,et al.
Interactive Virtual Relighting of Real Scenes
,
2000,
IEEE Trans. Vis. Comput. Graph..
[3]
Paul Debevec,et al.
Inverse global illumination: Recovering re?ectance models of real scenes from photographs
,
1998
.
[4]
K. Torrance,et al.
Theory for off-specular reflection from roughened surfaces
,
1967
.
[5]
George Drettakis,et al.
Interactive Common Illumination for Computer Augmented Reality
,
1997,
Rendering Techniques.