An Application Specific Motion Simulator Design Methodology
暂无分享,去创建一个
[1] Andy R. W. Huang,et al. A low-cost driving simulator for full vehicle dynamics simulation , 2003, IEEE Trans. Veh. Technol..
[2] Frank M. Cardullo,et al. The Results of a Simulator Study to Determine the Effects on Pilot Performance of Two Different Motion Cueing Algorithms and Various Delays, Compensated and Uncompensated , 2003 .
[3] Robert L. Williams,et al. Maximizing Kinematic Motion for a 3-DOF VGT Module , 1998 .
[4] Massimo Bergamasco,et al. Washout filter design for a motorcycle simulator , 2001, Proceedings IEEE Virtual Reality 2001.
[5] Manfred Hiller,et al. A motion base with 6-DOF by parallel cable drive architecture , 2002 .
[6] L. D. Reid,et al. Flight simulation motion-base drive algorithms: part 1. Developing and testing equations , 1985 .
[7] Ronald A. Hess,et al. Assessment of Flight Simulator Fidelity in Multiaxis Tasks Including Visual Cue Quality , 2001 .
[8] Frank M. Cardullo,et al. A Nonlinear, Human-Centered Approach to Motion Cueing with a Neurocomputing Solver , 2002 .
[9] Clément Gosselin,et al. Motion Simulation Capabilities of Three-Degree-of-Freedom Flight Simulators , 1998 .
[10] Michal Lahav,et al. Virtual guiding avatar: an effective procedure to reduce simulator sickness in virtual environments , 2004, CHI.
[11] Moshe Idan,et al. Off-Line Comparison of Classical and Robust Flight Simulator Motion Control , 1999 .
[12] Ronald A. Hess,et al. Computer-Aided Assessment of Flight Simulator Fidelity , 2002 .