Extended Abstract Mapping the Semantic Asymmetries of Virtual and Augmented Reality Space
暂无分享,去创建一个
[1] Chris Baber,et al. Preliminary Investigations into the Use of Wearable Computers , 1998, BCS HCI.
[2] Frank Biocca,et al. The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments , 2006, J. Comput. Mediat. Commun..
[3] Tudor S. G. Jones,et al. Theories of Memory , 1925 .
[4] Ronald Azuma,et al. A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.
[5] Alex Pentland,et al. Wearable computing and contextual awareness , 1999 .
[6] Frank Biocca,et al. Visual Touch in Virtual Environments: An Exploratory Study of Presence, Multimodal Interfaces, and Cross-Modal Sensory Illusions , 2001, Presence: Teleoperators & Virtual Environments.
[7] Gudrun Klinker,et al. Augmented Reality : Placing Artificial Objects in Real Scenes , 1999 .
[8] Woodrow Barfield,et al. Fundamentals of Wearable Computers and Augumented Reality , 2000 .
[9] Frank Biocca,et al. Virtual Eyes Can Rearrange Your Body: Adaptation to Visual Displacement in See-Through, Head-Mounted Displays , 1998, Presence.
[10] Gaetano Borriello,et al. Survey on information appliances , 2000 .
[11] F. Biocca,et al. Communication in the age of virtual reality , 1995 .