SERIOUS GAME DEVELOPMENT FOR EDUCATORS - A SERIOUS GAME LOGIC AND STRUCTURE MODELING LANGUAGE
暂无分享,去创建一个
[1] Norshuhada Shiratuddin,et al. Adapting Learning Theories in Mobile Game-Based Learning Development , 2010, 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning.
[2] Birgitte Holm Sørensen,et al. Serious Games in language learning and teaching - a theoretical perspective , 2007, DiGRA Conference.
[3] James E. Driskell,et al. Games, Motivation, and Learning: A Research and Practice Model , 2002 .
[4] Iván Martínez-Ortiz,et al. Educational game design for online education , 2008, Comput. Hum. Behav..
[5] Ryan Pedela,et al. Immersive chemistry video game , 2006, SIGGRAPH '06.
[6] Angela Brennecke,et al. A general framework for digital game-based training systems , 2009 .
[7] Jean-Marc Labat,et al. SeGAE: A Serious Game Authoring Environment , 2010, 2010 10th IEEE International Conference on Advanced Learning Technologies.
[8] M Mernik,et al. When and how to develop domain-specific languages , 2005, CSUR.
[9] Iván Martínez-Ortiz,et al. A visual language for the creation of narrative educational games , 2011, J. Vis. Lang. Comput..
[10] Liz Bacon,et al. Enchanting e-learning through the use of interactive-feedbak loop in digital games , 2010, 3rd International Conference on Human System Interaction.
[11] Richard M. Crowder,et al. Validation of Serious Games Attributes Using the Technology Acceptance Model , 2010, 2010 Second International Conference on Games and Virtual Worlds for Serious Applications.
[12] Shaaron E. Ainsworth,et al. Endogenous fantasy and learning in digital games , 2015 .
[13] Stephen Tang,et al. Towards a Domain Specific Modelling Language for Serious Game Design , 2008 .
[14] Liyan Song,et al. Digital Game-Based Learning , 2014 .
[15] Heather Maxwell Chandler,et al. The Game Production Handbook , 2006 .
[16] Hua Wang,et al. Multimodality and Interactivity: Connecting Properties of Serious Games with Educational Outcomes , 2009, Cyberpsychology Behav. Soc. Netw..
[17] Marc Prensky,et al. Digital game-based learning , 2000, CIE.
[18] Pablo Moreno-Ger,et al. : Introducing educational games in the learning process , 2010, IEEE EDUCON 2010 Conference.
[19] Alma María Gómez-Rodríguez,et al. Modeling serious games using AOSE methodologies , 2011, 2011 11th International Conference on Intelligent Systems Design and Applications.
[20] Ben Kirman,et al. Developing a serious game to evaluate and train group decision making skills , 2009, MindTrek '09.
[21] Leonard A. Annetta. The “I's” Have It: A Framework for Serious Educational Game Design , 2010 .
[22] Maja Pivec,et al. Play and Learn: Potentials of Game-Based Learning , 2008 .
[23] Sara de Freitas,et al. A framework for developing serious games to meet learner needs , 2006 .
[24] Kara L. Orvis,et al. Relationships Between Game Attributes and Learning Outcomes , 2009 .
[25] Guey-Fa Chiou,et al. Modding Commercial Game for Physics Learning: A Preliminary Study , 2010, 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning.
[26] Douglas C. Schmidt,et al. Model-Driven Engineering , 2006 .
[27] Stuart Kent,et al. Model Driven Engineering , 2002, IFM.