A testbed for studying and choosing predictive tracking algorithms in virtual environments
暂无分享,去创建一个
[1] Joseph J. LaViola,et al. Pop through buttons for virtual environment navigation and interaction , 2002 .
[2] Nello Cristianini,et al. An Introduction to Support Vector Machines and Other Kernel-based Learning Methods , 2000 .
[3] Joseph J. LaViola,et al. CavePainting: a fully immersive 3D artistic medium and interactive experience , 2001, I3D '01.
[4] Ming Ouhyoung,et al. On latency compensation and its effects on head-motion trajectories in virtual environments , 2000, The Visual Computer.
[5] Subbarayan Pasupathy,et al. Predictive head movement tracking using a Kalman filter , 1997, IEEE Trans. Syst. Man Cybern. Part B.
[6] Alex Pentland,et al. Device synchronization using an optimal linear filter , 1992, I3D '92.
[7] Joseph J. LaViola,et al. Hands-free multi-scale navigation in virtual environments , 2001, I3D '01.
[8] Gene H. Golub,et al. Scientific computing: an introduction with parallel computing , 1993 .
[9] Craig B. Borkowf,et al. Time-Series Forecasting , 2002, Technometrics.
[10] Ronald Azuma,et al. A frequency-domain analysis of head-motion prediction , 1995, SIGGRAPH.
[11] Jeffrey K. Uhlmann,et al. General Decentralized Data Fusion With Covariance Intersection (CI) , 2001 .
[12] J. L. Roux. An Introduction to the Kalman Filter , 2003 .
[13] Peter S. Maybeck,et al. Reducing lag in virtual displays using multiple model adaptive estimation , 1997, Proceedings of the 1997 American Control Conference (Cat. No.97CH36041).
[14] Ming Ouhyoung,et al. A 3D tracking experiment on latency and its compensation methods in virtual environments , 1995, UIST '95.
[15] E. Ziegel. Forecasting and Time Series: An Applied Approach , 2000 .
[16] MazurykTomasz,et al. Two-step Prediction and Image Deflection for Exact Head Tracking in Virtual Environments , 1995 .
[17] Joseph J. LaViola. Msvt: a virtual reality-based multimodal scientific visualization tool , 1999 .