Assessing the Applicability of 3D Holographic Technology as an Enhanced Technology for Distance Learning.

Distance learning has provided an excellent platform for students in geographically remote locations while enabling them to learn at their own pace and convenience. A number of technologies are currently being utilized to conceptualize, design, enhance and foster distance learning. Teleconferences, electronic field trips, podcasts, webinars, video conferencing and online courses are among such technologies used in providing distance learning opportunities. However limitations in those existing technologies have affected to the increase of distance learners dropout rates. As an attempt to overcome the limitations in the currently adopted distance learning practices, the study aims to utilize 3D Hologram Technology (3DHT) in the Engineering discipline. 3D hologram facilitates live and life size 3D telepresence that can interact with remote audiences. A survey had been conducted, using Delphi Technique to gather data from the experts in the field to evaluate the potential of 3DHT over existing technologies. Results of the survey suggested that 3DHT as a good distance learning technology and have the potential of overcoming existing limitations. Lack of infrastructure, High initial cost of infrastructure and Lack of technical know how are the main encounters identified by the experts in the sample. It is expected to develop a classroom environment with 3DHT and to evaluate its effectiveness for the distance learning in the next stage of the study.

[1]  Nicola J. Gibbons,et al.  The interactivity effect in multimedia learning , 2007, Comput. Educ..

[2]  Shufang Shi,et al.  E-Conferencing for Instruction: What Works? , 2006 .

[3]  Chris Evans,et al.  The effectiveness of m-learning in the form of podcast revision lectures in higher education , 2008, Comput. Educ..

[4]  Wendy Ju,et al.  Influence of colearner agent gehavior on learner performance and attitudes , 2005, CHI Extended Abstracts.

[5]  J. Bailenson,et al.  The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context , 2008 .

[6]  Albert L. Harris,et al.  Web 2.0 and Virtual World Technologies: A Growing Impact on IS Education , 2009, J. Inf. Syst. Educ..

[7]  Eileen Wood,et al.  Evaluating students' acquisition of factual material when studying independently or with a partner , 1995 .

[8]  J. Cassell,et al.  Towards a model of technology and literacy development: Story listening systems , 2004 .

[9]  David W. Johnson,et al.  Student achievement on different types of tasks under cooperative, competitive, and individualistic conditions , 1979 .

[10]  Yanghee Kim,et al.  Simulating Instructional Roles through Pedagogical Agents , 2005, Int. J. Artif. Intell. Educ..

[11]  W. Lewis Johnson,et al.  STEVE (video session): a pedagogical agent for virtual reality , 1998, AGENTS '98.

[12]  Randall W. Hill,et al.  Virtual Humans in the Mission Rehearsal Exercise System , 2003, Künstliche Intell..