Bayesian Games for Threat Prediction and Situation Analysis
暂无分享,去创建一个
[1] Erik Durschmied. The Hinge Factor: How Chance and Stupidity Have Changed History , 1999 .
[2] B. Stengel,et al. Efficient Computation of Behavior Strategies , 1996 .
[3] Thomas P Coakley,et al. Command and Control for War and Peace , 1992 .
[4] Simon Ahlberg,et al. The IFD03 Information Fusion Demonstrator , 2004 .
[5] Klas Wallenius,et al. Support for situation awareness in command and control , 2004 .
[6] Dan Corey. Intelligence Preparation of the Battlefield Needs Space , 2001 .
[7] Richard W. Cottle,et al. Linear Complementarity Problem. , 1992 .
[8] Bernhard von Stengel,et al. Fast algorithms for finding randomized strategies in game trees , 1994, STOC '94.
[9] Ya'akov Gal,et al. A language for modeling agents' decision making processes in games , 2003, AAMAS '03.
[10] Gary E. Horne. Maneuver warfare distillations: essence not verisimilitude , 1999, WSC '99.
[11] Joel Brynielsson,et al. Game Environment for Command and Control Operations (GECCO) System Description , 2001 .
[12] J. Nash. NON-COOPERATIVE GAMES , 1951, Classics in Game Theory.
[13] Rina Azoulay-Schwartz,et al. Negotiation on Data Allocation in Multi-Agent Environments , 1997, Autonomous Agents and Multi-Agent Systems.
[14] Avi Pfeffer,et al. Representations and Solutions for Game-Theoretic Problems , 1997, Artif. Intell..
[15] F.E. White,et al. Managing data fusion systems in joint and coalition warfare , 1999, Conference Record of the Thirty-Third Asilomar Conference on Signals, Systems, and Computers (Cat. No.CH37020).
[16] Peter Thunholm,et al. Military decision making and planning : towards a new prescriptive model , 2003 .
[17] Berndt Brehmer,et al. Using Microworlds To Study Intuitive Battle Dynamics: A Concept For The Future , 1999 .
[18] S. Zamir,et al. Formulation of Bayesian analysis for games with incomplete information , 1985 .
[19] Alan N. Steinberg,et al. Revisions to the JDL data fusion model , 1999, Defense, Security, and Sensing.
[20] Robert Suzic,et al. Representation and Recognition of Uncertain Enemy Policies Using Statistical Models , 2004 .
[21] Eric Horvitz,et al. The Lumière Project: Bayesian User Modeling for Inferring the Goals and Needs of Software Users , 1998, UAI.
[22] Peter Norvig,et al. Artificial Intelligence: A Modern Approach , 1995 .
[23] Roger B. Myerson,et al. Game theory - Analysis of Conflict , 1991 .
[24] John C. Harsanyi,et al. Games with Incomplete Information Played by "Bayesian" Players, I-III: Part I. The Basic Model& , 2004, Manag. Sci..
[25] B. Butler,et al. "Game Commander"-applying an architecture of game theory and tree lookahead to the command and control process , 1994, Fifth Annual Conference on AI, and Planning in High Autonomy Systems.
[26] Stuart J. Russell,et al. Dynamic bayesian networks: representation, inference and learning , 2002 .
[27] Edmund H. Durfee,et al. Rational Coordination in Multi-Agent Environments , 2000, Autonomous Agents and Multi-Agent Systems.
[28] Ronnie Johansson,et al. Information Acquisition in Data Fusion Systems , 2003 .
[29] Daphne Koller,et al. Multi-Agent Influence Diagrams for Representing and Solving Games , 2001, IJCAI.