Prototypes as Inquiry, Visualization and Communication
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Before engineers and designers can become comfortable with the idea of building conceptual prototypes, they need to understand that prototyping is a valid method for not only for evaluation but also for exploration of concepts. This understanding depends on a deeper recognition that not all questions regarding a real product or system are amenable to mathematical analysis or simulation: there exist questions, often of a qualitative nature, that are necessary to answer even though they cannot be expressed analytically. “Prototypes as a mean of formal evaluation are a relatively small part of the entire design process. Prototypes are the means in which designers organically and evolutionarily learn, discover, generate and refine designs. They are design-thinking enablers deeply embedded and immersed in design practice and not just tools for evaluating or proving successes or failures of design outcomes”. [1]
Furthermore, as designers’ participation in the fuzzy front end of the development process increases, the definition of prototype and the activity of prototyping evolve. What is a prototype of a service? What are the materials needed to build prototypes for future experiences? How do you prototype behavioral change or transformation?
[1] Andy Clark,et al. Natural-Born Cyborgs? , 2001, Cognitive Technology.
[2] D. A. Schon. Designing as reflective conversation with the materials of a design situation , 1992 .
[3] Karl T. Ulrich,et al. Product Design and Development , 1995 .
[4] Erik Stolterman,et al. The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas , 2008, TCHI.