Don't stand so close to me: investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task
暂无分享,去创建一个
[1] Angela Tinwell,et al. Perception of psychopathy and the Uncanny Valley in virtual characters , 2013, Comput. Hum. Behav..
[2] Qiang Fu,et al. The effect of avatar model in stepping off a ledge in an immersive virtual environment , 2015, SAP.
[3] Jun'ichiro Seyama,et al. The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces , 2007, PRESENCE: Teleoperators and Virtual Environments.
[4] Mel Slater,et al. The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment , 2003, CHI '03.
[5] E. Hall,et al. The Hidden Dimension , 1970 .
[6] Jessica K. Hodgins,et al. The saliency of anomalies in animated human characters , 2010, TAP.
[7] Jessica K. Hodgins,et al. Perceptual effects of damped and exaggerated facial motion in animated characters , 2013, 2013 10th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition (FG).
[8] H. Ishiguro,et al. The thing that should not be: predictive coding and the uncanny valley in perceiving human and humanoid robot actions , 2011, Social cognitive and affective neuroscience.
[9] Susan Persky,et al. The Independent and Interactive Effects of Embodied-Agent Appearance and Behavior on Self-Report, Cognitive, and Behavioral Markers of Copresence in Immersive Virtual Environments , 2005, Presence: Teleoperators & Virtual Environments.
[10] M. Slater,et al. Illusory ownership of a virtual child body causes overestimation of object sizes and implicit attitude changes , 2013, Proceedings of the National Academy of Sciences.
[11] J. Bailenson,et al. Comparing Behavioral and Self-Report Measures of Embodied Agents' Social Presence in Immersive Virtual Environments , 2004 .
[12] Heinrich H. Bülthoff,et al. The Effect of Viewing a Self-Avatar on Distance Judgments in an HMD-Based Virtual Environment , 2010, PRESENCE: Teleoperators and Virtual Environments.
[13] Tom Geller,et al. Overcoming the Uncanny Valley , 2008, IEEE Computer Graphics and Applications.
[14] G. Johansson. Visual perception of biological motion and a model for its analysis , 1973 .
[15] Frank Biocca,et al. The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments , 2006, J. Comput. Mediat. Commun..
[16] Rachel McDonnell,et al. Animation realism affects perceived character appeal of a self-virtual face , 2015, MIG.
[17] Mel Slater,et al. Proxemics with multiple dynamic characters in an immersive virtual environment , 2010, TAP.
[18] Heinrich H. Bülthoff,et al. Render me real? , 2012, ACM Trans. Graph..
[19] Jeremy N. Bailenson,et al. Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments , 2001, Presence: Teleoperators & Virtual Environments.
[20] Karl F. MacDorman,et al. Does Japan really have robot mania? Comparing attitudes by implicit and explicit measures , 2008, AI & SOCIETY.
[21] G. Evans,et al. Personal space. , 1973, Psychological bulletin.
[22] Mel Slater,et al. Meeting people vitually: experiments in shared virtual environments , 2002 .
[23] J. Kätsyri,et al. A review of empirical evidence on different uncanny valley hypotheses: support for perceptual mismatch as one road to the valley of eeriness , 2015, Front. Psychol..
[24] J. Loomis,et al. Visual space perception and visually directed action. , 1992, Journal of experimental psychology. Human perception and performance.
[25] Jessica K. Hodgins,et al. Unpleasantness of animated characters corresponds to increased viewer attention to faces , 2013, SAP.
[26] Diego Gutierrez,et al. To stylize or not to stylize? , 2015, ACM Trans. Graph..
[27] J. Loomis,et al. Interpersonal Distance in Immersive Virtual Environments , 2003, Personality & social psychology bulletin.
[28] J. Hodgins,et al. Anthropomorphism influences perception of computer-animated characters' actions. , 2007, Social cognitive and affective neuroscience.
[29] Philip A. Kragel,et al. Hemodynamic signals of mixed messages during a social exchange , 2011, Neuroreport.
[30] Jeremy N. Bailenson,et al. The Proteus Effect , 2009, Commun. Res..