Communication between the RoboCup Agents Based on the Blackboard Model and Observer Pattern

The RoboCup is a typical issue of MAS and the ideal platform of DAI research. Aiming at achieving synchronous and asynchronous communication between agents effectively, this paper presents a complete description of the blackboard model and its application in robot soccer simulation system. Besides using the improved blackboard model to solve the problem of communication, finally a brief overview of how to achieve the blackboard model with the observer pattern to complete communications was given.