Reevaluating the Impact of Video Games
暂无分享,去创建一个
[1] Steven Schwartz,et al. A comparison of componential and traditional approaches to training reading skills , 1988 .
[2] T. Kurokawa,et al. ELECTROCLINICAL STUDY OF VIDEO‐GAME EPILEPSY , 1990, Developmental medicine and child neurology.
[3] Eugene F. Provenzo,et al. Video Kids: Making Sense of Nintendo , 1991 .
[4] W. Boeckx,et al. The video invasion of rehabilitation. , 1988, Burns, including thermal injury.
[5] G Gwinup,et al. Cardiovascular changes in video-game players. Cause for concern? , 1983, Postgraduate medicine.
[6] M. Griffiths,et al. Amusement machine playing in childhood and adolescence: a comparative analysis of video games and fruit machines. , 1991, Journal of adolescence.
[7] Godfrey J. Ellis. Youth in the Electronic Environment , 1983 .
[8] V. Strasburger,et al. Deceptive appearances: television violence and aggressive behavior. , 1990, Journal of adolescent health care : official publication of the Society for Adolescent Medicine.
[9] D. Kolko,et al. Effects of video games on the adverse corollaries of chemotherapy in pediatric oncology patients: a single-case analysis. , 1985, Journal of consulting and clinical psychology.
[10] M. H. Klein,et al. The bite of Pac-Man. , 1984 .
[11] J. Funk,et al. Video games: benign or malignant? , 1992, Journal of developmental and behavioral pediatrics : JDBP.
[12] L. Weinstein,et al. Personality, psychopathology, and developmental issues in male adolescent video game use. , 1985, Journal of the American Academy of Child Psychiatry.
[13] B. J. Myers,et al. Video Games and Children: Effects on Leisure Activities, Schoolwork, and Peer Involvement. , 1986 .