Multiplatform Real-Time Rendering of MPEG-4 3D Scenes with Microsoft XNA

This study presents approach for presentation of MPEG-4 3D graphics objects in real-time using Microsoft XNA technology. The proposed approach considers the aspects of real-time 3D rendering on multiplatform environment. We introduce management of MPEG-4 3D resources to address the rendering requirements of a modern real-time 3D rendering engine. In our approach this management results in extension by enabling appropriate representation of data resources. This study presents an example of using MPEG-4 encoded 3D content in advanced 3D visualization applications such as games and virtual reality on Windows and Xbox systems.

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