MusA: artwork accessibility through augmented reality for people with low vision
暂无分享,去创建一个
Dragan Ahmetovic | Cristian Bernareggi | Sergio Mascetti | Kristian Keller | S. Mascetti | C. Bernareggi | D. Ahmetovic | Kristian Keller
[1] Oliver Bimber,et al. PhoneGuide: museum guidance supported by on-device object recognition on mobile phones , 2005, MUM '05.
[2] Dhruv Jain. Pilot evaluation of a path-guided indoor navigation system for visually impaired in a public museum , 2014, ASSETS.
[3] Anastasios Nikolas Angelopoulos,et al. Enhanced Depth Navigation Through Augmented Reality Depth Mapping in Patients with Low Vision , 2019, Scientific Reports.
[4] Michel Denis,et al. NAVIG: augmented reality guidance system for the visually impaired , 2012, Virtual Reality.
[5] Barbara Leporini,et al. A Multimodal Mobile Museum Guide for All , 2007 .
[6] Simon Hayhoe,et al. Expanding Our Vision of Museum Education and Perception: An Analysis of Three Case Studies of Independent Blind Arts Learners , 2013 .
[7] Vassilios Argyropoulos,et al. Re-imagining the museum through “touch”: Reflections of individuals with visual disability on their experience of museum-visiting in Greece , 2015 .
[8] Antonio Frisoli,et al. A new option for the visually impaired to experience 3D art at museums: manual exploration of virtual copies , 2003 .
[9] F. Vargas-Martin,et al. Augmented-View for Restricted Visual Field: Multiple Device Implementations , 2002, Optometry and vision science : official publication of the American Academy of Optometry.
[10] Barbara Leporini,et al. Vibrotactile feedback as an orientation aid for blind users of mobile guides , 2008, Mobile HCI.
[11] Yuhang Zhao,et al. Understanding Low Vision People's Visual Perception on Commercial Augmented Reality Glasses , 2017, CHI.
[12] Diana Walters. Approaches in museums towards disability in the United Kingdom and the United States , 2009 .
[13] José Manuel Ferrández,et al. FPGA implementation of an augmented reality application for visually impaired people , 2005, International Conference on Field Programmable Logic and Applications, 2005..
[14] Adriano Baratè,et al. WatchOut: Obstacle Sonification for People with Visual Impairment or Blindness , 2019, ASSETS.
[15] Stephan Huber,et al. Gartenfreund: Exploring the Botanical Garden with an Inclusive App , 2019, MuC.
[16] Krzysztof Krejtz,et al. Smartphone app as a museum guide. Testing the Open Art application with blind, deaf, and sighted users , 2017 .
[17] Dragan Ahmetovic,et al. Remote Usage Data Collection and Analysis for Mobile Accessibility Applications , 2021, 2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops).
[18] Koorosh Naghshineh,et al. Creating Accessible Science Museums With User-Activated Environmental Audio Beacons (Ping!) , 2005, Assistive technology : the official journal of RESNA.
[19] Barbara Leporini,et al. Supporting orientation for blind people using museum guides , 2008, CHI Extended Abstracts.
[20] Daisuke Sato,et al. ReCog: Supporting Blind People in Recognizing Personal Objects , 2020, CHI.
[21] Talking Blind: Disability, Access, and the Discursive Turn , 2013 .
[22] Shiri Azenkot,et al. The Effectiveness of Visual and Audio Wayfinding Guidance on Smartglasses for People with Low Vision , 2020, CHI.
[23] Barry Ginley. Museums: A Whole New World for Visually Impaired People , 2013 .
[24] Philip T. Kortum,et al. Determining what individual SUS scores mean: adding an adjective rating scale , 2009 .
[25] Xing-Dong Yang,et al. An augmented reality sign-reading assistant for users with reduced vision , 2019, PloS one.
[26] Hitoshi Dairoku,et al. Investigation of priority needs in terms of museum service accessibility for visually impaired visitors , 2010 .
[27] Spyros Vosinakis,et al. Accessible museum collections for the visually impaired: combining tactile exploration, audio descriptions and mobile gestures , 2016, MobileHCI Adjunct.
[28] João Guerreiro,et al. The Present and Future of Museum Accessibility for People with Visual Impairments , 2018, ASSETS.
[29] Demetrios G. Sampson,et al. Blind MuseumTourer: A System for Self-Guided Tours in Museums and Blind Indoor Navigation , 2018 .
[30] J. B. Brooke,et al. SUS: A 'Quick and Dirty' Usability Scale , 1996 .
[31] João Guerreiro,et al. An Independent and Interactive Museum Experience for Blind People , 2019, W4A.
[32] Nahyun Kwon,et al. Touch Screen Exploration of Visual Artwork for Blind People , 2021, WWW.
[33] Dragan Ahmetovic,et al. Developing Accessible Mobile Applications with Cross-Platform Development Frameworks , 2020, ASSETS.