University of Southern Denmark Exploring aesthetic enhancement of wearable technologies for deaf women

The Quietude project uses making, participation and co-design to collectively imagine a more sustainable, aesthetically enriched future for deaf women, by developing wearables that respond to the women's needs and desires: those that are well known, and those that may be only dimly glimpsed. We present our motivation and process, and describe our first workshop that brought together deaf women, ethicists, makers, designers and technology experts. The workshop led to the design and development of an ecology of jewellery products: fashionable accessories that enhance the experience of deaf women by translating sounds into vibration, light patterns and shape change. We reflect on the opportunities and challenges of developing aesthetically rich wearables for deaf women, using experimental participatory design methods, and the value of considering disability as an opportunity for wearables design, rather than as an issue that needs to be addressed or solved.

[1]  Susan Elizabeth Ryan,et al.  Garments of Paradise: Wearable Discourse in the Digital Age , 2014 .

[2]  D. Schoen The Reflective Practitioner , 1983 .

[3]  Nancy Wyatt,et al.  The Science Question in Feminism , 1990 .

[4]  Andrew Bolton,et al.  The supermodern wardrobe , 2002 .

[5]  Yvonne Rogers,et al.  Introduction to the special issue on the theory and practice of embodied interaction in HCI and interaction design , 2013, TCHI.

[6]  上岡 玲子 Fashionable Technology の最新動向 , 2009 .

[7]  Martin Jonsson,et al.  Precious materials of interaction: Exploring interactive accessories as jewellery items , 2015, Nordic Design Research Conference.

[8]  Oscar Tomico,et al.  Soft, embodied, situated & connected: enriching interactions with soft wearables , 2016, mUX: The Journal of Mobile User Experience.

[9]  Joanne Entwistle The Fashioned Body: Fashion, Dress and Modern Social Theory , 2000 .

[10]  S. Gallagher How the body shapes the mind , 2005 .

[11]  Oscar Tomico,et al.  Embodied Design Ideation Methods: Analysing the Power of Estrangement , 2017, CHI.

[12]  A. Clark,et al.  Introduction: Mind Embodied, Embedded, Enacted: One Church or Many? , 2009 .

[13]  Caroline Broadhead,et al.  Fashion and Anti-Fashion. , 2005 .

[14]  Jayne Wallace Emotionally charged: A practice-centred enquiry of digital jewellery and personal emotional significance. , 2007 .

[15]  William W. Gaver What should we expect from research through design? , 2012, CHI.

[16]  James L. Cherney Deaf Culture and the Cochlear Implant Debate: Cyborg Politics and the Identity of People with Disabilities , 1999 .

[17]  Vasiliki Tsaknaki,et al.  Articulating Challenges of Hybrid Crafting for the Case of Interactive Silversmith Practice , 2017, Conference on Designing Interactive Systems.

[18]  Sarah Kettley,et al.  Crafting the wearable computer : design process and user experience , 2007 .

[19]  Vasiliki Tsaknaki,et al.  Making Preciousness : Interaction Design Through Studio Crafts , 2017 .

[20]  Tracy Brown,et al.  The Embodied Mind: Cognitive Science and Human Experience , 2002, Cybern. Hum. Knowing.

[21]  R. Hepburn,et al.  BEING AND TIME , 2010 .

[22]  Kate Soper Dress Needs: Reflections on the Clothed Body, Selfhood and Consumption , 2001 .

[23]  Paul Dourish,et al.  Epilogue: Where the action was, wasn't, should have been, and might yet be , 2013, TCHI.

[24]  BENJAMIN WHITE,et al.  Vision Substitution by Tactile Image Projection , 1969, Nature.

[25]  F A GELDARD,et al.  Some neglected possibilities of communication. , 1960, Science.

[26]  Jakob Grue Simonsen,et al.  Sketching Shape-changing Interfaces: Exploring Vocabulary, Metaphors Use, and Affordances , 2016, CHI.

[27]  Dani Cavallaro,et al.  Fashioning the frame : boundaries, dress and body , 1998 .

[28]  David R. Rowland The brain that changes itself: Stories of personal triumph from the frontiers of brain science , 2010 .

[29]  M. Heidegger The question concerning technology , 2024, East Asian Journal of Philosophy.

[30]  Kristina Höök,et al.  Framing IxD knowledge , 2015, Interactions.

[31]  Mirko Farina Supersizing the Mind: Embodiment, Action and Cognitive Extension. , 2010 .

[32]  Oskar Juhlin,et al.  Design space of the new materials for fashionable wearables , 2016, MobileHCI Adjunct.

[33]  D. Wilde Embodying material ideation , 2015 .

[34]  Sean Follmer,et al.  Exploring Interactions and Perceptions of Kinetic Wearables , 2017, Conference on Designing Interactive Systems.

[35]  S. Gallagher,et al.  The Phenomenological Mind , 2020 .

[36]  Danielle Wilde,et al.  Designing towards the Unknown: Engaging with Material and Aesthetic Uncertainty , 2017, Informatics.

[37]  A. Clark Being There: Putting Brain, Body, and World Together Again , 1996 .

[38]  M. Barnard Fashion as Communication , 1996 .

[39]  John Zimmerman,et al.  An analysis and critique of Research through Design: towards a formalization of a research approach , 2010, Conference on Designing Interactive Systems.

[40]  J. Dewey Art as Experience , 1934 .

[41]  Anna Vallgårda,et al.  Temporal Form in Interaction Design , 2015 .

[42]  Paul Dourish,et al.  Where the action is , 2001 .

[43]  Christopher Frayling Art and design : 100 years of the Royal College of Art , 1999 .

[44]  William W. Gaver,et al.  Design: Cultural probes , 1999, INTR.

[45]  Danielle Wilde,et al.  Wear.x: Developing Wearables that Embody Felt Experience , 2017, Conference on Designing Interactive Systems.

[46]  Jenny Edwards,et al.  Introduction to the special issue on movement-based interaction , 2007, Personal and Ubiquitous Computing.

[47]  Matt Ratto,et al.  Critical Making: Conceptual and Material Studies in Technology and Social Life , 2011, Inf. Soc..

[48]  Pieter Jan Stappers,et al.  Co-creation and the new landscapes of design , 2008 .

[49]  Vasiliki Tsaknaki,et al.  Handcrafting electronic accessories using 'raw' materials , 2014, TEI '14.

[50]  Richard E. Ladner,et al.  Design for user empowerment , 2015, Interactions.

[51]  D Wilde A new performativity: wearables and body-devices , 2009 .

[52]  Richard Howard,et al.  The Fashion System , 1983 .

[53]  Maurice Merleau-Ponty Phenomenology of Perception , 1964 .

[54]  Chris Breward,et al.  Manliness, Modernity and the Shaping of Male Clothing , 2001 .

[55]  Victoria Hoban,et al.  The Reflective Practitioner , 2013 .

[56]  Giulio Jacucci,et al.  The emerging roles of performance within HCI and interaction design , 2006, Interact. Comput..

[57]  スジャーセン・ウォルター・ポール,et al.  Modular hearing aid , 1999 .

[58]  Richard E. Ladner,et al.  Design for user empowerment , 2014, CHI Extended Abstracts.

[59]  RogersYvonne,et al.  Introduction to the special issue on the theory and practice of embodied interaction in HCI and interaction design , 2013 .

[60]  Andy Clark,et al.  Finding the Mind , 2011 .

[61]  Arnold Birenbaum,et al.  The Social Construction of Disability , 1979 .

[62]  Pieter Jan Stappers,et al.  Convivial Toolbox: Generative Research for the Front End of Design , 2013 .

[63]  Yanqing Zhang,et al.  Fashionable Services for Wearables: Inventing and Investigating a New Design Path for Smart Watches , 2016, NordiCHI.

[64]  W. Jonas Design Research and its Meaning to the Methodological Development of the Discipline , 2007 .

[65]  T. Siebers,et al.  Disability in Theory , 2006 .

[66]  R. Shusterman Pragmatist Aesthetics: Living Beauty, Rethinking Art , 1992 .