A new modeling interface for the pen-input displays

Sketch interactions based on interpreting multiple pen markings into a 3D shape is easy to design but not to use. First of all, it is difficult for the user to memorize a complete set of pen markings for a certain 3D shape. Secondly, the system will be waiting for the user to complete the sequence of the pen markings, often causing a certain mode error. To address these problems, we present a novel, interaction framework, suitable for interpretations based on single-stroke marking on pen-input display; within this framework 3D shape modeling operations are designed to create appropriate communication protocols.

[1]  John M. Snyder,et al.  Generative modeling: a symbolic system for geometric modeling , 1992, SIGGRAPH.

[2]  Eric Allan Bier,et al.  Snap-dragging: interactive geometric design in two and three dimensions , 1988 .

[3]  Michael Trinder,et al.  The Computer’s Role in Sketch Design: A Transparent Sketching Medium , 1999 .

[4]  Jitsuro Mase Moderato: 3D Sketch CAD with Quick Positioned Working Plane and Texture Modelling , 2000 .

[5]  Jef Raskin,et al.  The Humane Interface: New Directions for Designing Interactive Systems , 2000 .

[6]  Tracy Anne Hammond,et al.  LADDER: a language to describe drawing, display, and editing in sketch recognition , 2003, IJCAI.

[7]  M. Carter Computer graphics: Principles and practice , 1997 .

[8]  M. W. Gribnau,et al.  Two-handed interaction in computer supported 3D conceptual modeling , 1999 .

[9]  Jon Trinder,et al.  The Humane Interface: New Directions for Designing Interactive Systems , 2002, Interact. Learn. Environ..

[10]  William Buxton,et al.  Chunking and Phrasing and the Design of Human-Computer Dialogues (Invited Paper) , 1995, IFIP Congress.

[11]  Oliver Bimber,et al.  A multi-layered architecture for sketch-based interaction within virtual environments , 2000, Comput. Graph..

[12]  Dean Rubine,et al.  Combining gestures and direct manipulation , 1992, CHI.

[13]  James A. Landay,et al.  Interactive sketching for the early stages of user interface design , 1995, CHI '95.

[14]  V. Leitáo,et al.  Computer Graphics: Principles and Practice , 1995 .

[15]  Mark W. Newman,et al.  Informal PUIs: No Recognition Required , 2002 .

[16]  D. Ross Computer-aided design , 1961, CACM.

[17]  Gershon Elber,et al.  Inferring 3D models from freehand sketches and constraints , 1997, Comput. Aided Des..

[18]  S.W. Lim,et al.  Incremental modelling of ambiguous geometric ideas (I-MAGI): representation and maintenance of vague geometry , 2001, Artif. Intell. Eng..

[19]  James A. Landay,et al.  PDA and Gesture Uses in Practice: Insights for Designers of Pen-Based , 1998 .

[20]  James A. Landay,et al.  Sketching Interfaces: Toward More Human Interface Design , 2001, Computer.

[21]  Dean Rubine,et al.  Specifying gestures by example , 1991, SIGGRAPH.

[22]  Gregory D. Abowd,et al.  Interaction techniques for ambiguity resolution in recognition-based interfaces , 2007, SIGGRAPH '07.

[23]  Daehyun Kim,et al.  A sketch based modeling interface for pen input displays , 2004 .

[24]  Ellen Yi-Luen Do,et al.  Ambiguous intentions: a paper-like interface for creative design , 1996, UIST '96.

[25]  Takeo Igarashi,et al.  A suggestive interface for 3D drawing , 2001, SIGGRAPH Courses.

[26]  Michel Gangnet,et al.  Incremental computation of planar maps , 1989, SIGGRAPH '89.

[27]  Jason Hong,et al.  Sketch Recognizers from the End-User's, the Designer's, and the Programmer's Perspective , 2002 .

[28]  Dimitre Novatchev,et al.  Chunking and Phrasing and the Design of Human-Computer Dialogues - Response , 1986, IFIP Congress.

[29]  Randall Davis Position Statement and Overview: Sketch Recognition at MIT , 2002 .

[30]  Axel Kramer,et al.  Translucent patches—dissolving windows , 1994, UIST '94.

[31]  David K. Wright,et al.  From on-line sketching to 2D and 3D geometry: a system based on fuzzy knowledge , 2000, Comput. Aided Des..